应用以用户为中心的设计方法评估银行移动应用程序的用户体验、用户界面和客户满意度之间的关系

Frans Sudirjo, Dominica Maria Ratna Tungga Dewa, Lucky Indra Kesuma, Lilik Suryaningsih, Eva Yuniarti Utami
{"title":"应用以用户为中心的设计方法评估银行移动应用程序的用户体验、用户界面和客户满意度之间的关系","authors":"Frans Sudirjo, Dominica Maria Ratna Tungga Dewa, Lucky Indra Kesuma, Lilik Suryaningsih, Eva Yuniarti Utami","doi":"10.60083/jidt.v6i1.465","DOIUrl":null,"url":null,"abstract":"The aim of this research is to evaluate user satisfaction through UI/UX design in mobile banking and find out what kind of UI/UX appearance users want using the user-centered design method. This research uses a qualitative approach. In addition to the qualitative approach, this research also incorporates a quantitative approach. Data collection in this research used usability testing, interviews, and questionnaires. We calculated the data obtained from the questionnaire statistically using Microsoft Excel. The results of questionnaire data analysis can be in the form of graphs or numbers. Researchers create a list of required elements or features to maintain, add, improve, or remove after collecting and analyzing data. Researchers will implement the requirements list by providing prototype design recommendations. The research results showed that 90% of participants successfully completed the 10 task scenarios given during the evaluation of ongoing mobile banking usability testing. Furthermore, during the evaluation of mobile banking prototype recommendations, 99% of participants successfully completed the 10 task scenarios that had been given. The appearance that users want is a more attractive appearance by adding more icons and illustrations, as well as making the appearance more modern. Additional features that users want, namely adding an e-wallet top-up feature, not limiting the account mutations that can be seen, adding a share feature after transfer, adding fingerprint and face ID features in the login section, and adding a copy feature to be able to copy account numbers.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Application of The User Centered Design Method To Evaluate The Relationship Between User Experience, User Interface and Customer Satisfaction on Banking Mobile Application\",\"authors\":\"Frans Sudirjo, Dominica Maria Ratna Tungga Dewa, Lucky Indra Kesuma, Lilik Suryaningsih, Eva Yuniarti Utami\",\"doi\":\"10.60083/jidt.v6i1.465\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of this research is to evaluate user satisfaction through UI/UX design in mobile banking and find out what kind of UI/UX appearance users want using the user-centered design method. This research uses a qualitative approach. In addition to the qualitative approach, this research also incorporates a quantitative approach. Data collection in this research used usability testing, interviews, and questionnaires. We calculated the data obtained from the questionnaire statistically using Microsoft Excel. The results of questionnaire data analysis can be in the form of graphs or numbers. Researchers create a list of required elements or features to maintain, add, improve, or remove after collecting and analyzing data. Researchers will implement the requirements list by providing prototype design recommendations. The research results showed that 90% of participants successfully completed the 10 task scenarios given during the evaluation of ongoing mobile banking usability testing. Furthermore, during the evaluation of mobile banking prototype recommendations, 99% of participants successfully completed the 10 task scenarios that had been given. The appearance that users want is a more attractive appearance by adding more icons and illustrations, as well as making the appearance more modern. Additional features that users want, namely adding an e-wallet top-up feature, not limiting the account mutations that can be seen, adding a share feature after transfer, adding fingerprint and face ID features in the login section, and adding a copy feature to be able to copy account numbers.\",\"PeriodicalId\":507682,\"journal\":{\"name\":\"Jurnal Informasi dan Teknologi\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Informasi dan Teknologi\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.60083/jidt.v6i1.465\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Informasi dan Teknologi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.60083/jidt.v6i1.465","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

本研究的目的是通过移动银行的用户界面/用户体验设计来评估用户满意度,并采用以用户为中心的设计方法找出用户想要什么样的用户界面/用户体验外观。本研究采用定性方法。除定性方法外,本研究还采用了定量方法。本研究的数据收集采用了可用性测试、访谈和问卷调查。我们使用 Microsoft Excel 对从问卷中获得的数据进行了统计计算。问卷数据分析的结果可以是图表或数字的形式。在收集和分析数据后,研究人员会创建一份需求列表,列出需要维护、添加、改进或删除的元素或功能。研究人员将通过提供原型设计建议来落实需求清单。研究结果显示,在对正在进行的手机银行可用性测试进行评估时,90% 的参与者成功完成了 10 个任务场景。此外,在对手机银行原型建议进行评估时,99% 的参与者成功完成了所给出的 10 个任务场景。用户想要的外观是通过添加更多图标和插图,使外观更具吸引力,以及使外观更现代化。用户希望增加的功能,即增加电子钱包充值功能、不限制可查看的账户突变、增加转账后的分享功能、在登录部分增加指纹和人脸识别功能,以及增加复制功能,以便能够复制账号。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Application of The User Centered Design Method To Evaluate The Relationship Between User Experience, User Interface and Customer Satisfaction on Banking Mobile Application
The aim of this research is to evaluate user satisfaction through UI/UX design in mobile banking and find out what kind of UI/UX appearance users want using the user-centered design method. This research uses a qualitative approach. In addition to the qualitative approach, this research also incorporates a quantitative approach. Data collection in this research used usability testing, interviews, and questionnaires. We calculated the data obtained from the questionnaire statistically using Microsoft Excel. The results of questionnaire data analysis can be in the form of graphs or numbers. Researchers create a list of required elements or features to maintain, add, improve, or remove after collecting and analyzing data. Researchers will implement the requirements list by providing prototype design recommendations. The research results showed that 90% of participants successfully completed the 10 task scenarios given during the evaluation of ongoing mobile banking usability testing. Furthermore, during the evaluation of mobile banking prototype recommendations, 99% of participants successfully completed the 10 task scenarios that had been given. The appearance that users want is a more attractive appearance by adding more icons and illustrations, as well as making the appearance more modern. Additional features that users want, namely adding an e-wallet top-up feature, not limiting the account mutations that can be seen, adding a share feature after transfer, adding fingerprint and face ID features in the login section, and adding a copy feature to be able to copy account numbers.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Social Media Analysis: Utilizing Information Technology for Market Intelligence and Branding of Toraja Coffe Products Consumer Preferences on Processed Herbs and Spices Products of SMEs in Sukoharjo Managing Human Resource in the Digital Economy: Balancing Challenges and Opportunities The Disabled Community Empowerment Model with Social Entrepreneurship Approach to Tenoon Business Analysis of The Role of Affective Commitment As an Intervening Variable in The Relationship Between Effective Reward and Organizational Learning in Advertising Industry
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1