iPARK:使用可视化编程语言的街区公园参与式设计工具

Ahmed Khairadeen Ali, Awar Naaman Saleem, Haneen Hashim Mohammed Ali
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引用次数: 0

摘要

街区公园的参与式设计和社区参与指导景观设计师成功地创建了一个符合社区需求的公 园。然而,社区成员只能通过视觉、文字和描述工具来向景观设计师解释他们对街区公园的愿景。因此,本文提出 iPARK 这一平台,帮助非景观专业人员使用简化的设计工具,将他们对公园设计配置、活动、材料和需求的想法和愿景可视化。iPARK 平台由两个模块组成:iPARK-设计模块利用可视化编程自动辅助绘制街区公园的设计图;iPARK-模拟模块利用基于多代理的模拟来适应社区需求的最佳参数,并为拟议的设计提出替代方案。案例研究取得了成功的结果,该平台提供了高质量的结果且易于使用。预计 iPARK 将鼓励社区参与设计决策,提出他们的愿景,并与景观设计师进行更清晰的沟通。
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iPARK: A Participatory Design Tool of Neighborhood Parks Using Visual Programming Language
Participatory design and community engagement in the neighborhood parks guide the landscape architect to create a successful and fitting park to community needs. However, the community members are limited to visual, writing, and descriptive tools to explain their vision of the neighbourhood park to the landscape designer. Therefore, this paper proposes iPARK, a platform that helps non-landscape majors visualise their ideas and vision of park design configurations, activities, materials, and needs using simplified design tools. The iPARK platform consists of two modules: iPARK-Design module utilises visual programming to automate and aid the design drawings of the neighbourhood park; the iPARK-Simulate module uses multi-agent-based simulation to fit the best parameters of the community needs and propose alternatives for the proposed design. The Case study depicted successful results and the platform delivered high-quality results and easy use. It is expected that iPARK will encourage the community to participate in the design decisions, lay out their visions, and communicate with the landscape architect more clearly.
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