建立自然的触觉映射:将触觉参数映射为连续数据概念。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2024-01-31 DOI:10.1109/TOH.2024.3357416
Nicholas Gardella;Sara L. Riggs
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引用次数: 0

摘要

在数据丰富的领域中,开发触觉信号与常见数据概念之间自然映射的工作十分有限。如果能建立这些映射关系,触觉显示就会变得更加直观,也更容易被采用。本研究旨在确定振动的感知维度与连续数据概念之间的一般自然映射。21 名参与者被要求将四个不同的触觉参数映射到四个不同的数据概念--压力、浓度、大小和速度。我们发现,强度的增加能很好地表达所有数据概念的增加。我们还发现,速度、压力、浓度和大小都至少有一种强烈的自然映射。
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Establishing Natural Tactile Mappings: Mapping Tactile Parameters to Continuous Data Concepts
There has been limited work developing natural mappings between tactile signals and common data concepts in data rich domains. If these mappings can be established, tactile displays can become more intuitive and readily adopted. The present study aims to identify general natural mappings between perceptual dimensions of vibration and continuous data concepts. Twenty-one participants were tasked to map four different tactile parameters to four different data concepts—pressure, concentration, size, and speed. We found that an increase in intensity was good at conveying increases for all data concepts. We also found that speed, pressure, concentration, and size all have at least one strong natural mapping.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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