关于老年痴呆症老人治疗玩具和游戏的专题综述。

IF 1.9 4区 医学 Q2 REHABILITATION Disability and Rehabilitation-Assistive Technology Pub Date : 2025-01-01 Epub Date: 2024-02-01 DOI:10.1080/17483107.2023.2299713
Donggui You, Saiful Hasley Bin Ramli, Rahimah Ibrahim, Muhammad Hibatullah Bin Romli, Ziming Li, Qingqing Chu, Xinxin Yu
{"title":"关于老年痴呆症老人治疗玩具和游戏的专题综述。","authors":"Donggui You, Saiful Hasley Bin Ramli, Rahimah Ibrahim, Muhammad Hibatullah Bin Romli, Ziming Li, Qingqing Chu, Xinxin Yu","doi":"10.1080/17483107.2023.2299713","DOIUrl":null,"url":null,"abstract":"<p><strong>Purpose: </strong>Alzheimer's disease (AD) is a common and devastating neurological ailment that affects millions of the elderly worldwide. Therapeutic toys and games have emerged as potential non-pharmacological interventions for AD. However, despite a growing number of documents on the subject, research on the future direction of therapeutic toys and games for AD remains scarce. To address this gap, this study aims to (1) map the future trends of therapeutic toys and games for AD and (2) identify the categories and design characteristics.</p><p><strong>Materials and methods: </strong>Using a thematic review framework, a systematic literature search was conducted in two electronic databases (Scopus and WoS) using established criteria. Thematic analysis was done using ATLAS.ti 23 to identify prominent themes, patterns and trends.</p><p><strong>Results: </strong>A total of 180 documents were found. Twenty-five articles met the inclusion criteria. A thematic review of these 25 articles identified 13 initial codes, which were been clustered into four themes: detection and evaluation; intervention; toy/game category; and design characteristics. The word \"Cognitive\" appears most frequently in documents according to word cloud.</p><p><strong>Conclusions: </strong>Therapeutic toys and games are used to detect and as an intervention for AD. Most of the current studies focused on specific cognitive functions. More research is needed about play therapy for neuropsychiatric symptoms. This thematic review also proposed a conceptual framework for designing toys and games tailored to the needs of the elderly with AD, offering valuable insights to future researchers focusing on this domain.</p>","PeriodicalId":47806,"journal":{"name":"Disability and Rehabilitation-Assistive Technology","volume":" ","pages":"1-13"},"PeriodicalIF":1.9000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A thematic review on therapeutic toys and games for the elderly with Alzheimer's disease.\",\"authors\":\"Donggui You, Saiful Hasley Bin Ramli, Rahimah Ibrahim, Muhammad Hibatullah Bin Romli, Ziming Li, Qingqing Chu, Xinxin Yu\",\"doi\":\"10.1080/17483107.2023.2299713\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Purpose: </strong>Alzheimer's disease (AD) is a common and devastating neurological ailment that affects millions of the elderly worldwide. Therapeutic toys and games have emerged as potential non-pharmacological interventions for AD. However, despite a growing number of documents on the subject, research on the future direction of therapeutic toys and games for AD remains scarce. To address this gap, this study aims to (1) map the future trends of therapeutic toys and games for AD and (2) identify the categories and design characteristics.</p><p><strong>Materials and methods: </strong>Using a thematic review framework, a systematic literature search was conducted in two electronic databases (Scopus and WoS) using established criteria. Thematic analysis was done using ATLAS.ti 23 to identify prominent themes, patterns and trends.</p><p><strong>Results: </strong>A total of 180 documents were found. Twenty-five articles met the inclusion criteria. A thematic review of these 25 articles identified 13 initial codes, which were been clustered into four themes: detection and evaluation; intervention; toy/game category; and design characteristics. The word \\\"Cognitive\\\" appears most frequently in documents according to word cloud.</p><p><strong>Conclusions: </strong>Therapeutic toys and games are used to detect and as an intervention for AD. Most of the current studies focused on specific cognitive functions. More research is needed about play therapy for neuropsychiatric symptoms. This thematic review also proposed a conceptual framework for designing toys and games tailored to the needs of the elderly with AD, offering valuable insights to future researchers focusing on this domain.</p>\",\"PeriodicalId\":47806,\"journal\":{\"name\":\"Disability and Rehabilitation-Assistive Technology\",\"volume\":\" \",\"pages\":\"1-13\"},\"PeriodicalIF\":1.9000,\"publicationDate\":\"2025-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Disability and Rehabilitation-Assistive Technology\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1080/17483107.2023.2299713\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2024/2/1 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q2\",\"JCRName\":\"REHABILITATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Disability and Rehabilitation-Assistive Technology","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1080/17483107.2023.2299713","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/2/1 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"REHABILITATION","Score":null,"Total":0}
引用次数: 0

摘要

目的:阿尔茨海默病(AD)是一种常见的破坏性神经系统疾病,影响着全球数百万老年人。治疗性玩具和游戏已成为治疗阿尔茨海默病的潜在非药物干预措施。然而,尽管有关这一主题的文献越来越多,但有关治疗性玩具和游戏治疗老年痴呆症的未来方向的研究仍然很少。为了填补这一空白,本研究旨在:(1)绘制AD治疗玩具和游戏的未来趋势图;(2)确定其类别和设计特点:采用专题综述框架,使用既定标准在两个电子数据库(Scopus 和 WoS)中进行了系统的文献检索。使用 ATLAS.ti 23 进行了专题分析,以确定突出的主题、模式和趋势:结果:共找到 180 篇文献。有 25 篇文章符合纳入标准。对这 25 篇文章进行的主题审查确定了 13 个初始代码,并将其归类为四个主题:检测和评估;干预;玩具/游戏类别;以及设计特点。根据词云,"认知 "一词在文献中出现的频率最高:治疗性玩具和游戏可用于检测和干预注意力缺失症。目前的大多数研究侧重于特定的认知功能。需要对游戏疗法治疗神经精神症状进行更多研究。这篇专题综述还提出了一个概念框架,用于设计符合患有注意力缺失症的老年人需求的玩具和游戏,为未来关注这一领域的研究人员提供了宝贵的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A thematic review on therapeutic toys and games for the elderly with Alzheimer's disease.

Purpose: Alzheimer's disease (AD) is a common and devastating neurological ailment that affects millions of the elderly worldwide. Therapeutic toys and games have emerged as potential non-pharmacological interventions for AD. However, despite a growing number of documents on the subject, research on the future direction of therapeutic toys and games for AD remains scarce. To address this gap, this study aims to (1) map the future trends of therapeutic toys and games for AD and (2) identify the categories and design characteristics.

Materials and methods: Using a thematic review framework, a systematic literature search was conducted in two electronic databases (Scopus and WoS) using established criteria. Thematic analysis was done using ATLAS.ti 23 to identify prominent themes, patterns and trends.

Results: A total of 180 documents were found. Twenty-five articles met the inclusion criteria. A thematic review of these 25 articles identified 13 initial codes, which were been clustered into four themes: detection and evaluation; intervention; toy/game category; and design characteristics. The word "Cognitive" appears most frequently in documents according to word cloud.

Conclusions: Therapeutic toys and games are used to detect and as an intervention for AD. Most of the current studies focused on specific cognitive functions. More research is needed about play therapy for neuropsychiatric symptoms. This thematic review also proposed a conceptual framework for designing toys and games tailored to the needs of the elderly with AD, offering valuable insights to future researchers focusing on this domain.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
5.70
自引率
13.60%
发文量
128
期刊最新文献
Design priorities for an at-home upper limb stroke rehabilitation robot. Bridging gaps in technology adoption for disabilities. Estimating power wheelchair electronics lifespan based on real-world data. Tiny drivers, big decisions: parental perceptions and experiences of power mobility device trials for young children with cerebral palsy. Design and development of a customized 3D-printed assistive device using modular 3D blocks.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1