乒乓球运动员利用高级眼球运动跟踪移动的视觉目标

Riku Nakazato, Chisa Aoyama, Takaaki Komiyama, Ryoto Himo, Satoshi Shimegi
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摘要

乒乓球运动员在视觉引导下做出的视觉运动反应不计其数。众所周知,视觉系统暴露于频繁和长期的运动刺激下,会提高对运动的感知检测和辨别能力,这是一种针对该刺激的学习效应,因此也可能提高视觉-运动表现。大学乒乓球运动员(TT 组)和没有打击运动经验的对照组参与者(对照组)戴上虚拟现实头戴式耳机,在虚拟现实中执行两项追踪球的任务,追踪移动和静止目标。球从对方球场的预定位置向参与者的球场移动。在三种球轨迹(熟悉的抛物线轨迹、不熟悉的下降轨迹和不熟悉的水平轨迹)、三种路线(左侧、右侧和中间)和六种速度的组合中,共对移动目标的 54 种条件进行了测试。与对照组相比,TT 组的囊状移动终点误差的平均值和试验间变异性较低,分别显示出较高的空间准确性和精确性。这表明他们分析球运动方向和速度、预测球运动轨迹和未来目的地的能力有所提高。TT 组的空间准确度在所有轨迹的右侧和左侧路线上都表现出优势,但精确度仅在熟悉的抛物线上表现出优势。TT 组的囊状移动精确度的提高与轨迹有关,这意味着运动视觉系统可能受到了乒乓球运动中经常出现的视觉刺激的训练。乒乓球运动员能够获得跟踪移动目标的高精度(空间精度和准确度)囊回,这是运动视觉能力在比赛中通过大量视觉和视眼经验得到提高的结果。
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Table tennis players use superior saccadic eye movements to track moving visual targets
Table tennis players perform visually guided visuomotor responses countlessly. The exposure of the visual system to frequent and long-term motion stimulation has been known to improve perceptual motion detection and discrimination abilities as a learning effect specific to that stimulus, so may also improve visuo-oculomotor performance. We hypothesized and verified that table tennis players have good spatial accuracy of saccades to moving targets.University table tennis players (TT group) and control participants with no striking-sports experience (Control group) wore a virtual reality headset and performed two ball-tracking tasks to track moving and stationary targets in virtual reality. The ball moved from a predetermined position on the opponent's court toward the participant's court. A total of 54 conditions were examined for the moving targets in combinations of three ball trajectories (familiar parabolic, unfamiliar descent, and unfamiliar horizontal), three courses (left, right, and center), and six speeds.All participants primarily used catch-up saccades to track the moving ball. The TT group had lower mean and inter-trial variability in saccade endpoint error compared to the Control group, showing higher spatial accuracy and precision, respectively. It suggests their improvement of the ability to analyze the direction and speed of the ball's movement and predict its trajectory and future destination. The superiority of the spatial accuracy in the TT group was seen in both the right and the left courses for all trajectories but that of precision was for familiar parabolic only. The trajectory dependence of improved saccade precision in the TT group implies the possibility that the motion vision system is trained by the visual stimuli frequently encountered in table tennis. There was no difference between the two groups in the onset time or spatial accuracy of saccades for stationary targets appearing at various positions on the ping-pong table.Table tennis players can obtain high performance (spatial accuracy and precision) of saccades to track moving targets as a result of motion vision ability improved through a vast amount of visual and visuo-ocular experience in their play.
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