梦中融入三种不同的身体刺激

E. Peters, Xinlin Wang, Martin Dresler, Daniel Erlacher
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Furthermore, in this study we wanted to explore body related stimulations to evoke in future studies lucid dreams.\nMethods\n10-Channel polysomnography and three different bodily stimulation methods were combined during three consecutive test nights with each night using one stimulation method (plus adaptation night). The three stimulation methods consisted of electrical forearm muscle stimulation (EMS), galvanic vestibular stimulation (GVS), and haptic vibration stimulation (HS). During REM sleep, one of the three stimuli was presented or a sham condition was applied in a counterbalanced order. The stimuli were followed by REM awakenings, resulting in corresponding verbal dream reports. With the help of those reports, the translation from a physical arm movement, vestibular sensation and vibration into the dream environment was investigated using dream content analysis. 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引用次数: 0

摘要

导言:清醒梦提供了在睡眠时在梦中演练运动技能的可能性(Peters 等人,2023 年;Stumbrys 等人,2016 年)。但迄今为止,还没有开发出能诱发可靠的清醒梦境的诱导技术。一种潜在的技术是在人熟睡时施加外部刺激,以向梦境发出暗示,从而提高正在进行的梦境的清醒度。有几项研究用不同的刺激测试了梦境融入率(DIR),结果各不相同(Schredl,2018),但没有一项研究采用了更大的样本量和内部设计。此外,在本研究中,我们希望探索与身体相关的刺激,以便在未来的研究中唤起清醒梦境。方法在连续三个测试夜中,将10通道多导睡眠图和三种不同的身体刺激方法结合起来,每晚使用一种刺激方法(加上适应夜)。三种刺激方法包括前臂肌肉电刺激(EMS)、电前庭刺激(GVS)和触觉振动刺激(HS)。在快速动眼期睡眠中,按平衡顺序呈现三种刺激中的一种或假刺激。刺激后,REM 唤醒,并产生相应的口头梦境报告。在这些梦境报告的帮助下,我们利用梦境内容分析法研究了物理手臂运动、前庭感觉和振动在梦境环境中的转化。梦中手臂的运动、与平衡相关的活动以及触觉或体感分别是 EMS、GVS 和 HS 梦境的目标。与平衡有关的活动分别出现在 6.1%、7.9% 和 5.8% 的 EMS、GVS 和 HS 梦境中。最后,触觉和躯体感觉分别出现在 13.6%、0% 和 6.3% 的 EMS、龙胆紫和 HS 梦境中。在对假象条件进行校正后,EMS梦境中的触觉和躯体感觉似乎是刺激后最强的融入效应。GVS似乎不能成功地改变梦境内容,但这可能是由于方法上的挑战造成的。在触觉和躯体感觉的梦境内容中,EMS唤起的梦境内容最多,其次是HS。 将外部动觉刺激纳入梦境内容的研究是对各个科学领域的一个基本贡献,可以促进未来对清醒梦境诱导的研究,从而进一步探索睡眠状态下的体育锻炼。将心理练习延伸至睡眠:通过清醒梦境提高运动技能。https://doi.org/10.1016/j.mehy.2023.111066Schredl, M. (2018).梦的研究:Springer International.https://doi.org/10.1007/978-3-319-95453-0Stumbrys, T., Erlacher, D., & Schredl, M. (2016)。清醒梦中运动练习的有效性:与身体和心理练习的比较。体育科学杂志》,34(1),27-34。https://doi.org/10.1080/02640414.2015.1030342。
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Dream incorporation of three different bodily stimuli
Introduction Lucid dreaming opens the possibility to rehearse sport skills within a dream while sleeping (Peters et al. 2023; Stumbrys et al. 2016). But so far, no induction techniques have been developed to induce reliable lucid dreams. One potential technique is to apply external stimulation while a person is sleeping in order to send a hint into the dream which might enhance lucidity in the ongoing dream. Several studies have tested dream incorporation rates (DIR) with different stimuli and different results (Schredl, 2018), but none with a larger sample size and a within-design. Furthermore, in this study we wanted to explore body related stimulations to evoke in future studies lucid dreams. Methods 10-Channel polysomnography and three different bodily stimulation methods were combined during three consecutive test nights with each night using one stimulation method (plus adaptation night). The three stimulation methods consisted of electrical forearm muscle stimulation (EMS), galvanic vestibular stimulation (GVS), and haptic vibration stimulation (HS). During REM sleep, one of the three stimuli was presented or a sham condition was applied in a counterbalanced order. The stimuli were followed by REM awakenings, resulting in corresponding verbal dream reports. With the help of those reports, the translation from a physical arm movement, vestibular sensation and vibration into the dream environment was investigated using dream content analysis. Movement of the dream arm, balance related activity and tactile or somatosensory sensations targeted the dream incorporations of EMS, GVS and HS respectively. Results Movement of the arm was present in 23.2%, 8.1% and 23.5% of EMS, GVS and HS dreams respectively. Balance-related activity was present in 6.1%, 7.9% and 5.8% of EMS, GVS and HS dreams respectively. Finally, tactile and somatosensory sensations were present in 13.6%, 0% and 6.3% of the EMS, GVS and HS dreams respectively. After correcting for sham condition, tactile and somatosensory sensations on the EMS dreams seem to be the strongest incorporation effect upon stimulation. Discussion/Conclusion We tested dream incorporation of three different stimulation methods using a within-design on a larger sample size, a method that has never been attempted before. GVS appears unsuccessful in altering dream content, but this might be confounded due to challenges in methodology. EMS evokes the most dream incorporation in the scale of tactile and somatosensory dream content followed by HS. The investigation of the incorporation of external kinesthetic stimulation into dream content represents a fundamental contribution to various scientific fields and could foster future research on lucid dream induction, enabling the further exploration of sport practice in a sleep state. References Peters, E., Golembiewski, S., Erlacher, D., & Dresler, M. (2023). Extending mental practice to sleep: Enhancing motor skills through lucid dreaming. Medical Hypotheses, 174, Article 111066. https://doi.org/10.1016/j.mehy.2023.111066 Schredl, M. (2018). Researching Dreams: The Fundamentals. Springer International. https://doi.org/10.1007/978-3-319-95453-0 Stumbrys, T., Erlacher, D., & Schredl, M. (2016). Effectiveness of motor practice in lucid dreams: A comparison with physical and mental practice. Journal of Sports Sciences, 34(1), 27–34. https://doi.org/10.1080/02640414.2015.1030342
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