在沉浸式虚拟环境中进行运动康复时与虚拟治疗师的互动:系统综述

Stephanie Elena Crowe, Mamehgol Yousefi, B. Shahri, Thammathip Piumsomboon, Simon Hoermann
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摘要

导言:虚拟现实技术在康复领域的应用日益普及。在传统康复和虚拟康复中,通常需要职业治疗师通过身体和语言互动提供指导。有几项研究试图在沉浸式虚拟康复环境中实施虚拟治疗师或助理:本研究旨在系统回顾这些研究,了解治疗师的角色、他们在虚拟环境中的表现方式、虚拟治疗师和患者的互动方式以及用户的体验。我们的目标是为虚拟治疗师在完全沉浸式虚拟现实环境中的应用提供指导:研究人员系统地查阅了有关虚拟治疗师在沉浸式虚拟环境中进行运动康复的文献(PROSPERO ID:CRD42022357369 的前瞻性注册协议):研究结果显示,虚拟治疗师通常是引导患者的类人化身,要求患者模仿治疗师的动作。在五项研究中,治疗师向患者提供了视觉、触觉或单向音频反馈。所选研究均为新开发的定制系统,其中五个系统使用相同的游戏引擎开发。进行用户测试的研究采用了多种方法来了解用户体验,证明了治疗师的积极态度以及患者的积极性和满意度:未来研究:虚拟治疗师在运动康复中的作用需要在严格的实证研究中进一步探索,以收集有关患者和治疗师用户体验的数据。虚拟治疗师和虚拟环境中的治疗联盟的发展潜力巨大。未来的系统应减少治疗师的人工输入,并包括个性化和个体化的患者反馈:[https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=357369], prospero id [crd42022357369]。
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Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review
Introduction: Virtual Reality applications for rehabilitation are increasing in popularity. In traditional as well as virtual rehabilitation, the guidance of an occupational therapist through physical and verbal interaction is often required. Several studies have attempted to implement a virtual therapist or assistant in immersive virtual environments for rehabilitation.Objective: This research aims to systematically review these studies, understanding the therapist’s role and how they are represented in the virtual environment, how the virtual therapist and patient interact and the experience of users. Our goal is to provide guidance for virtual therapist implementations into fully immersive virtual reality environments.Method: The researchers systematically reviewed the literature on virtual therapists in immersive virtual environments for motor rehabilitation (protocol prospectively registered with PROSPERO ID: CRD42022357369).Results and Conclusion: Seven studies were identified, with findings showing that virtual therapists are often human-like avatars that guide patients, requiring them to mimic the therapist’s movements. Visual, haptic, or one-direction audio feedback from the therapist to the patient was provided in five studies. The selected studies were all newly developed custom-made systems, with five systems developed using the same game engine. Studies carrying out user testing utilised several methods to understand user experience, evidencing a positive attitude from therapists and motivated and satisfied patients.Future Research: The roles of virtual therapists for motor rehabilitation needs to be explored further in rigorous empirical studies to gather data on patient and therapist user experience. Considerable potential was identified in the development of virtual therapists and therapeutic alliance in the virtual environment. Future systems should reduce manual input from therapists and include personalisation and individualised patient feedback.Systematic Review Registration: [https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=357369], PROSPERO ID [CRD42022357369].
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