操纵杆触觉引导的学习效应

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2024-02-22 DOI:10.1109/TOH.2024.3368663
Pavel Zikmund, Michaela Horpatzka, Miroslav Macik
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引用次数: 0

摘要

触觉反馈是一种在航空等需要多种感官和注意力分散的场景中提供触觉引导的方法。早先在飞行模拟器上进行的测试和使用拟议触觉引导方法进行的飞行测试表明,有必要对其学习过程进行研究。在这项研究中,12 名参与者在 12 次训练中完成了两项无视觉反馈的触觉引导任务,以分析学习效果。研究结果表明,在不同的训练过程中,引导准确性、反应时间和自我评估的工作量都有所提高。另一方面,反应延迟不受训练影响。在引导准确性方面,初始技能和训练技能之间的百分比提高达到了 30%。
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Learning Effect in Joystick Tactile Guidance.

Haptic feedback is a method to provide tactile guidance in scenarios requiring multiple senses and divided attention like aviation. Earlier tests on a flight simulator and an in-flight test using the proposed tactile guidance method have shown the need to study its learning process. In this study, twelve participants completed two tactile guidance tasks without visual feedback across twelve sessions to analyze the learning effect. The paper shows an improvement between sessions in guidance accuracy, response time, and self-assessed workload. On the other hand, reaction delay is not affected by the training. The percentage improvement between the initial and trained skills reached 30 % in guidance accuracy performance.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
期刊最新文献
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