手持式旋转惯性发生器的合成、动态建模、原型制作和控制。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2024-02-27 DOI:10.1109/TOH.2024.3370111
Samuel Verret, Thierry Laliberte, Raphael Cloutier, Clement Gosselin
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引用次数: 0

摘要

本文探讨了三自由度可变惯性发生器的设计和实验验证。惯性发生器是一种手持式触觉装置,可呈现规定的惯性。在本文提出的机制中,三维扭矩反馈是通过加速安装在正交轴上的三对飞轮来实现的。虽然这项工作的主要目标是设计惯性发生器,但本研究还包括为该装置开发其他功能,以利用其扭矩发生能力。这些功能包括生成预定义扭矩曲线和通过阻尼模拟粘性环境的能力,这两项功能都可用于评估该装置的性能。事实证明,该设备能够准确地为每种功能生成必要的扭矩,同时在阻尼和生成小于设备固有惯性的惯性方面存在一些限制。
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Synthesis, dynamic modeling, prototyping and control of a handheld rotational inertia generator.

This paper explores the design and experimental validation of a three-degree-of-freedom variable inertia generator. An inertia generator is a handheld haptic device that renders a prescribed inertia. In the mechanism proposed in this paper, three-dimensional torque feedback is achieved by accelerating three pairs of flywheels mounted on orthogonal axes. While the primary objective of this work is to design an inertia generator, this study also includes developing other functionalities for the device that exploit its torque generation capabilities. These include the ability to generate a predefined torque profile and to simulate a viscous environment through damping, which are both utilized to assess the device's performance. The device proved to accurately render the necessary torques for every functionality while presenting some limitations for damping and rendering an inertia smaller than the device's inherent inertia.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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