针对赌博障碍患者的迷幻辅助疗法?

IF 6.6 1区 医学 Q1 PSYCHIATRY Journal of Behavioral Addictions Pub Date : 2024-02-28 Print Date: 2024-03-26 DOI:10.1556/2006.2024.00004
Pedro Romero, Andrea Czakó, Wim van den Brink, Zsolt Demetrovics
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引用次数: 0

摘要

赌博障碍是一种严重的心理健康和行为问题,具有有害后果,包括经济、人际关系和心理健康问题。本论文发起了关于使用迷幻药结合心理治疗支持作为治疗赌博障碍患者的一种潜在选择的讨论。最近的研究表明,使用迷幻药辅助疗法(PAT)治疗焦虑症、抑郁症、创伤后应激障碍和各种药物使用障碍的效果很好。考虑到赌博障碍与其他成瘾性障碍在社会心理和神经生物学机制上的相似性,作者认为迷幻药辅助疗法可以有效治疗赌博障碍。本文还强调了进一步研究迷幻辅助疗法治疗赌博障碍的可行性和有效性的必要性。
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Psychedelic-assisted therapy for people with gambling disorder?

Gambling disorder is a severe mental health and behavioural problem with harmful consequences, including financial, relationship and mental health problems. The present paper initiates discussion on the use of psychedelics combined with psychotherapeutic support as a potential treatment option for people living with a gambling disorder. Recent studies have shown promising results using psychedelic-assisted therapy (PAT) to treat anxiety, depression, post-traumatic stress disorder, and various substance use disorders. Considering the similarities in the underlying psychosocial and neurobiological mechanisms of gambling disorder and other addictive disorders, the authors suggest that psychedelic-assisted therapy could be effective in treating gambling disorder. The paper also underscores the need for further research into the viability and effectiveness of psychedelic-assisted therapy for gambling disorder.

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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
期刊最新文献
Corrigendum to: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning. Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity. User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution. Long-term changes on behavioral addictions symptoms among adults with attention deficit hyperactivity disorder treated with methylphenidate. Mainland China's 2021 restrictions on under-18s' video game time were imposed when older 2019 restrictions already applied: Omitting the historical regulatory context is misleading.
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