{"title":"在在线实验中诱发不诚实行为:观察与心理作弊游戏","authors":"Daniel Parra","doi":"10.1016/j.joep.2024.102715","DOIUrl":null,"url":null,"abstract":"<div><p>In this paper, I compare two ways of eliciting cheating behavior in online experiments. I present data from two online experiments, one in which participants’ random drawing took place directly on their screens (Observed-Cheating Game) and another in which participants chose a color in their minds and then randomly drew a color from ten boxes with question marks presented on their screens (Mind-Cheating Game). The paper shows that observed online games are more likely to have non-significant treatment differences because the effect of observability is particularly strong. I show that using mind games to generate random draws in online settings solves the most prominent problems for eliciting lying by making the lies unidentifiable at the individual level. The <span>Mind-Cheating Game</span> used in the experiment is inspired by previous mind games and is specifically adapted to be easily implemented in online or field experiments.</p></div>","PeriodicalId":48318,"journal":{"name":"Journal of Economic Psychology","volume":"102 ","pages":"Article 102715"},"PeriodicalIF":2.5000,"publicationDate":"2024-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0167487024000230/pdfft?md5=703db9f9c6cf662b8c24221616458793&pid=1-s2.0-S0167487024000230-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Eliciting dishonesty in online experiments: The observed vs. mind cheating game\",\"authors\":\"Daniel Parra\",\"doi\":\"10.1016/j.joep.2024.102715\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>In this paper, I compare two ways of eliciting cheating behavior in online experiments. I present data from two online experiments, one in which participants’ random drawing took place directly on their screens (Observed-Cheating Game) and another in which participants chose a color in their minds and then randomly drew a color from ten boxes with question marks presented on their screens (Mind-Cheating Game). The paper shows that observed online games are more likely to have non-significant treatment differences because the effect of observability is particularly strong. I show that using mind games to generate random draws in online settings solves the most prominent problems for eliciting lying by making the lies unidentifiable at the individual level. The <span>Mind-Cheating Game</span> used in the experiment is inspired by previous mind games and is specifically adapted to be easily implemented in online or field experiments.</p></div>\",\"PeriodicalId\":48318,\"journal\":{\"name\":\"Journal of Economic Psychology\",\"volume\":\"102 \",\"pages\":\"Article 102715\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2024-02-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S0167487024000230/pdfft?md5=703db9f9c6cf662b8c24221616458793&pid=1-s2.0-S0167487024000230-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Economic Psychology\",\"FirstCategoryId\":\"96\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0167487024000230\",\"RegionNum\":2,\"RegionCategory\":\"经济学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ECONOMICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Economic Psychology","FirstCategoryId":"96","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0167487024000230","RegionNum":2,"RegionCategory":"经济学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ECONOMICS","Score":null,"Total":0}
Eliciting dishonesty in online experiments: The observed vs. mind cheating game
In this paper, I compare two ways of eliciting cheating behavior in online experiments. I present data from two online experiments, one in which participants’ random drawing took place directly on their screens (Observed-Cheating Game) and another in which participants chose a color in their minds and then randomly drew a color from ten boxes with question marks presented on their screens (Mind-Cheating Game). The paper shows that observed online games are more likely to have non-significant treatment differences because the effect of observability is particularly strong. I show that using mind games to generate random draws in online settings solves the most prominent problems for eliciting lying by making the lies unidentifiable at the individual level. The Mind-Cheating Game used in the experiment is inspired by previous mind games and is specifically adapted to be easily implemented in online or field experiments.
期刊介绍:
The Journal aims to present research that will improve understanding of behavioral, in particular psychological, aspects of economic phenomena and processes. The Journal seeks to be a channel for the increased interest in using behavioral science methods for the study of economic behavior, and so to contribute to better solutions of societal problems, by stimulating new approaches and new theorizing about economic affairs. Economic psychology as a discipline studies the psychological mechanisms that underlie economic behavior. It deals with preferences, judgments, choices, economic interaction, and factors influencing these, as well as the consequences of judgements and decisions for economic processes and phenomena. This includes the impact of economic institutions upon human behavior and well-being. Studies in economic psychology may relate to different levels of aggregation, from the household and the individual consumer to the macro level of whole nations. Economic behavior in connection with inflation, unemployment, taxation, economic development, as well as consumer information and economic behavior in the market place are thus among the fields of interest. The journal also encourages submissions dealing with social interaction in economic contexts, like bargaining, negotiation, or group decision-making. The Journal of Economic Psychology contains: (a) novel reports of empirical (including: experimental) research on economic behavior; (b) replications studies; (c) assessments of the state of the art in economic psychology; (d) articles providing a theoretical perspective or a frame of reference for the study of economic behavior; (e) articles explaining the implications of theoretical developments for practical applications; (f) book reviews; (g) announcements of meetings, conferences and seminars.