形式约束与创造力:将 Game Jams、Dogma '95、Demo Scene、OuBaPo 和 Renga 诗人联系起来

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-03-04 DOI:10.1177/15554120241233865
Gorm Lai, Ilaria Vecchi
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引用次数: 0

摘要

在一个潮流瞬息万变的快节奏世界中,通过将新运动与现有传统联系起来来连接历史根源可能是一项挑战。玛丽-弗拉纳根(Mary Flanagan)的著作《批判性游戏》(Critical Play)对游戏在历史上的地位和背景进行了定位,与此相似,我们也提出并开始了类似的游戏夹克工作。虽然我们在论文中没有那么多自我表达的空间,但我们将重点放在两个主要贡献上。首先是将现有的游戏干扰和创造力定义联系起来。其次,我们展示了游戏竞赛是如何通过使用形式约束来激发创造力和指导竞赛过程,从而在现有的与同伴共同创造和交流想法的传统基础上发展起来的。为此,我们研究了四场历史性运动--丹麦电影运动 Dogma '95、Demo 场景中的视听程序创作者、法国漫画作家团体 OuBaPo 和日本 renga 诗人--并将它们与游戏竞赛联系起来。
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Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets
In a fast-paced world of ever-changing trends, connecting historical roots by linking new movements to existing traditions can be a challenge. Similarly to how Mary Flanagan’s book “Critical Play” situates and contextualizes play in history, we propose and start similar work on game jams. While we don’t have as much room for self-expression in a paper, we focus on two main contributions. The first is to link existing definitions of game jamming and creativity. Secondly, we show how game jams build upon existing traditions of co-creation—sharing and confronting ideas with peers by using formal constraints to fuel creativity and direct the process. To this end, we examine four historic movements—the Danish film movement Dogma ’95, creators of audio visual programs from the demo scene, OuBaPo a group of French comic book writers, and the Japanese renga poets—and relate them to game jams.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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