责怪蓝精灵:利用网络游戏中的新型社交欺骗行为检验归因理论

IF 4.5 1区 文学 Q1 COMMUNICATION New Media & Society Pub Date : 2024-03-12 DOI:10.1177/14614448241235638
Charles K Monge, Nicholas L Matthews
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引用次数: 0

摘要

尽管网络电子游戏广受欢迎,但其毒性却无处不在。然而,玩家并不能断然判断有毒行为就是错误的。归因理论非常适合消除这种判断上的差异,但在动机归因与社会调节归因的有用性问题上还存在争议。通过探索一种名为 "蓝精灵 "的新的、潜在的有毒行为,我们在方法论上进行了创新,这种方法论障碍使得在实验中区分社会调节归因视角和动机归因视角变得困难。在研究 1 中,我们以实证研究的方式介绍、描述和探讨了 "蓝精灵 "及其感知效果,将其视为网络游戏中的一种新型作弊行为。在研究 2 中,我们提取了玩家产生 "蓝精灵 "的原因,并操纵了游戏的赌注,从而在道德连续体中操纵了越轨行为的显著性(责任归因的关键因素)。通过让参与者使用一个模拟的众包判断平台,我们观察到了在一系列理由中赌注的(不)稳定性。随后,我们在研究 3 中用一个新样本重复了我们的发现。
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Blaming the smurf: Using a novel social deception behavior in online games to test attribution theories
Despite their popularity, online video games possess pervasive toxicity. However, players do not categorically judge toxic behaviors as wrong. Attribution theories are well suited to disambiguate such judgment variance, but debate exists on the usefulness of motivated versus socially regulated blame perspectives. By exploring a new, potentially toxic behavior called “smurfing,” we innovate on methodological barriers that make experimentally disentangling socially regulated and motivated attribution perspectives difficult. In Study 1, we empirically present, describe, and explore smurfing and its perceived effects as a novel cheating behavior in online gaming. In Study 2, we extracted player-generated reasons for smurfing and manipulated the stakes of games to manipulate transgression salience (a key factor of blame attribution) across a moral continuum. By having participants use a mock crowd-sourced judgment platform, we observed the (in)stability of stakes across a continuum of reasons. We subsequently replicated our findings with a novel sample in Study 3.
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来源期刊
New Media & Society
New Media & Society COMMUNICATION-
CiteScore
12.70
自引率
8.00%
发文量
274
期刊介绍: New Media & Society engages in critical discussions of the key issues arising from the scale and speed of new media development, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research. The journal includes contributions on: -the individual and the social, the cultural and the political dimensions of new media -the global and local dimensions of the relationship between media and social change -contemporary as well as historical developments -the implications and impacts of, as well as the determinants and obstacles to, media change the relationship between theory, policy and practice.
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