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Pathways to persuasion: The impact of social media influencers’ self-disclosure and follower size on persuasion outcomes 说服的途径:社交媒体影响者的自我披露和追随者规模对说服结果的影响
IF 5 1区 文学 Q1 COMMUNICATION Pub Date : 2024-11-18 DOI: 10.1177/14614448241293143
Nicole Kashian
A 2 (influencer type: nano with 5000 followers vs mega with 1.1 million followers) × 2 (influencer self-disclosure: low depth vs high depth) between-subjects online experiment tested the different pathways social media influencers take to achieve persuasion outcomes in one model. Participants viewed an Instagram influencer’s profile page with either 5000 or 1.1 million followers, and a post from the influencer with either low or high depth self-disclosure. Participants then answered questions regarding social attraction, parasocial relationship, perceived expertise, persuasion outcomes, covariates, and demographic information. Results showed three serial pathways facilitate persuasion: two pathways through self-disclosure depth by way of social attraction and parasocial relationship development and another pathway through follower size by way of perceived expertise. This research advances understanding of the influencing process by using theory and empirical precedent to derive and test an integrated model of the influencing process.
一项 2(影响者类型:拥有 5000 名粉丝的纳米级影响者 vs 拥有 110 万名粉丝的超大型影响者)×2(影响者自我披露:低深度 vs 高深度)的主体间在线实验测试了社交媒体影响者在一个模型中实现说服结果的不同途径。参与者浏览了 Instagram 上一个拥有 5000 或 110 万粉丝的有影响力者的个人主页,以及该有影响力者发布的一篇自我披露深度较低或较高的帖子。然后,参与者回答了有关社会吸引力、寄生社会关系、感知到的专业知识、说服结果、协变量和人口统计学信息的问题。研究结果表明,有三条连续的途径可以促进说服:两条途径是通过社会吸引力和寄生关系的发展来实现自我披露的深度,另一条途径是通过感知到的专业知识来实现追随者的规模。这项研究利用理论和经验先例,推导并测试了影响过程的综合模型,从而加深了人们对影响过程的理解。
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引用次数: 0
Hip-hop music producers’ labour in the digital music economy: Self-promotion, social media and platform gatekeeping 嘻哈音乐制作人在数字音乐经济中的劳动:自我宣传、社交媒体和平台把关
IF 5 1区 文学 Q1 COMMUNICATION Pub Date : 2024-11-16 DOI: 10.1177/14614448241295304
Jason Ng, Steven Gamble
There has been much debate concerning the changing nature of cultural production and distribution in the digital creative economy. Music production work has been especially affected by promotional conventions established by social media and music streaming platforms. This article critically builds atop perspectives on the platformisation of cultural production to investigate how independent hip-hop music producers develop their careers in the era of digital media platforms. It examines how traditional media and digital platform gatekeepers affect producers’ abilities to professionalise, promote creative work to audiences and manage precarious conditions for their labour. Insights from interviews with 15 producers from 8 countries are analysed and discussed to provide a nuanced view of the conditions for music production careers in the platform era of the digital creative industries.
关于数字创意经济中文化生产和传播性质的变化,人们一直争论不休。音乐制作工作尤其受到社交媒体和音乐流媒体平台建立的宣传惯例的影响。本文批判性地从文化生产平台化的视角出发,研究独立嘻哈音乐制作人如何在数字媒体平台时代发展自己的事业。文章探讨了传统媒体和数字平台把关人如何影响制作人的专业化能力、向受众推广创意作品的能力以及管理其劳动的不稳定条件的能力。通过对来自 8 个国家的 15 位制作人的访谈进行分析和讨论,对数字创意产业平台时代音乐制作人的职业生涯条件提供了一个细致入微的视角。
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引用次数: 0
What does it mean to “do your own research?” A comparative content analysis of DYOR messages in Instagram and Facebook posts about reproductive health, food, and vaccines "自己做研究 "意味着什么?关于生殖健康、食品和疫苗的 Instagram 和 Facebook 帖子中 "DYOR "信息的内容对比分析
IF 5 1区 文学 Q1 COMMUNICATION Pub Date : 2024-11-16 DOI: 10.1177/14614448241293409
Sedona Chinn, Ariel Hasell, Anqi Shao
Calls to “do your own research” (DYOR) on social media promote a range of claims, from expert-recommended treatments to conspiracy theories. Exploring how the slogan is used offers insight into how individuals navigate concerns about information accuracy in an abundant but low-trust media ecosystem. This quantitative content analysis investigates how DYOR messages in Facebook and Instagram posts about reproductive health, food and diet, and vaccination are used to raise alarms, promote personal agency, and disclaim responsibility. We additionally examine how DYOR messages are associated with content including risk information and product promotion. While DYOR messages sometimes raise alarms about suspected conspiracies and misinformation, more often they advocate for personal agency and education, encouraging people to become as informed as possible to make the best decisions for themselves. In this way, DYOR messages promote individual responsibility for navigating information risks and reflect wider concerns about (mis-)information and distrust of institutions.
社交媒体上 "自己研究"(DYOR)的号召宣传了从专家推荐疗法到阴谋论等一系列主张。探索这一口号的使用方式有助于了解个人如何在信息丰富但信任度低的媒体生态系统中消除对信息准确性的担忧。本定量内容分析调查了 Facebook 和 Instagram 上有关生殖健康、食品和饮食以及疫苗接种的帖子中的 DYOR 消息是如何被用来提高警惕、促进个人能力以及免责的。此外,我们还研究了 "DYOR "信息如何与风险信息和产品促销等内容相关联。尽管 "渴望 "信息有时会对可疑的阴谋和错误信息发出警报,但更多的时候,它们倡导个人代理和教育,鼓励人们尽可能多地了解信息,为自己做出最好的决定。通过这种方式,"DYOR "信息促进个人承担起驾驭信息风险的责任,并反映出人们对(错误)信息和对机构不信任的广泛关注。
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引用次数: 0
Social media literacy: A conceptual framework. 社交媒体素养:概念框架。
IF 5 1区 文学 Q1 COMMUNICATION Pub Date : 2024-02-01 Epub Date: 2022-01-16 DOI: 10.1177/14614448211068530
Hyunyi Cho, Julie Cannon, Rachel Lopez, Wenbo Li

Concerns over the harmful effects of social media have directed public attention to media literacy as a potential remedy. Current conceptions of media literacy are frequently based on mass media, focusing on the analysis of common content and evaluation of the content using common values. This article initiates a new conceptual framework of social media literacy (SoMeLit). Moving away from the mass media-based assumptions of extant approaches, SoMeLit centers on the user's self in social media that is in dynamic causation with their choices of messages and networks. The foci of analysis in SoMeLit, therefore, are one's selections and values that influence and are influenced by the construction of one's reality on social media; and the evolving characteristics of social media platforms that set the boundaries of one's social media reality construction. Implications of the new components and dimensions of SoMeLit for future research, education, and action are discussed.

对社交媒体有害影响的担忧已将公众的注意力引向媒介素养,将其作为一种潜在的补救措施。当前的媒介素养概念通常基于大众媒体,侧重于分析常见内容并使用常见价值观对内容进行评估。本文提出了社交媒体素养(SoMeLit)的新概念框架。SoMeLit摒弃了现有方法中基于大众媒体的假设,以用户在社交媒体中的自我为中心,这种自我与其对信息和网络的选择存在动态的因果关系。因此,SoMeLit 的分析重点是个人的选择和价值观,这些选择和价值观影响着个人在社交媒体上的现实构建,同时也受到社交媒体构建的影响;以及社交媒体平台不断演变的特征,这些特征设定了个人社交媒体现实构建的边界。本文讨论了 SoMeLit 的新内容和新维度对未来研究、教育和行动的影响。
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引用次数: 0
Pleomorphic Adenoma of the Oral Cavity: Systematic Review. 口腔多形性腺瘤:系统综述。
IF 0.6 1区 文学 Q1 COMMUNICATION Pub Date : 2023-12-01 Epub Date: 2023-06-20 DOI: 10.1007/s12070-023-03927-7
Zaki AlWatban, Hasan AlAnsari, Danya AlAseeri, Aysha AlJawder, Waleed Janahi

Pleomorphic adenomas are the most commonly presented salivary gland tumor; however, exact etiologies are unknown. We present a systemic review investigating the demographics, clinical presentations, characteristics, and anatomical locations of oral cavity pleomorphic adenoma. Three electronic databases (PubMed, MEDLINE, and Scopus) and one search engine (Google Scholar) were used to identify studies published in English with no restrictions on the year of publication up to the first week of August 2022. Studies retrieved from the literature involved clinical presentations, characteristics, and anatomical locations of oral cavity pleomorphic adenoma, data presented as frequencies and percentages. Our systematic review included 71 studies out of 2110 identified. Pleomorphic adenoma in the oral cavity was found more commonly in females [1508 (42.9%)] than males, with an age range of 6-83 years. The most common tumor location was the palate, followed by the lips; the jaw was the least common location identified. Most cases were not characterized of having a pleomorphic adenoma [(2,918 (83%))]. The most commonly mentioned characteristic was a painless mass [(561 (16%))] and the least common characteristics were dysphagia, change in sensation, and ill-fitting prosthesis. Pleomorphic adenoma of the oral cavity can have many presentations. In any oral cavity mass, pleomorphic adenoma should be included in the differential diagnosis and a complete surgical excision preferred treatment.

多形性腺瘤是最常见的唾液腺肿瘤;然而,确切的病因尚不清楚。我们对口腔多形性腺瘤的人口统计学、临床表现、特征和解剖位置进行了系统的综述。使用三个电子数据库(PubMed、MEDLINE和Scopus)和一个搜索引擎(b谷歌Scholar)来识别在2022年8月第一周之前以英文发表的无出版年份限制的研究。从文献中检索的研究涉及口腔多形性腺瘤的临床表现、特征和解剖位置,数据以频率和百分比表示。我们的系统综述纳入了2110项研究中的71项。口腔多形性腺瘤以女性多见[1508例(42.9%)],年龄范围为6 ~ 83岁。最常见的肿瘤部位是上颚,其次是嘴唇;下颌是最不常见的位置。大多数病例没有多形性腺瘤的特征[2918例(83%)]。最常见的特征是无痛性肿块[561例(16%)],最不常见的特征是吞咽困难、感觉改变和假体不合适。口腔多形性腺瘤有多种表现。在任何口腔肿块中,多形性腺瘤应列入鉴别诊断和完全手术切除优先治疗。
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引用次数: 0
“Camping” or abortion? Polyvarience and coded language on social media 露营还是堕胎?社交媒体上的多元方差和编码语言
1区 文学 Q1 COMMUNICATION Pub Date : 2023-11-14 DOI: 10.1177/14614448231207101
Jill Fredenburg
In the context of hashtag activism and hashtag feminism, this article examines the use of “camping” as a code for abortion on Twitter following the 2022 Supreme Court’s overturning of Roe v. Wade. Utilizing a critical discourse analysis approach, the analysis assesses the discursive practices of using “camping” as a symbol while considering the affordances and limitations of social media spaces in conveying messages that influence social and political life, such as abortion access advocacy online. The findings revealed the discursive practices created by the “camping” code and the impact of other users’ concerns around this iteration of hashtag activism that resulted in the following four themes: adoption, disidentification, rejection or caution, and redirection toward advocacy. This study presents the affordances of constitutive effects online and the limitations of using symbols within social media spaces to claim oneself as a “safe” person to trust in lieu of existing activist networks.
在标签激进主义和标签女权主义的背景下,本文研究了2022年最高法院推翻罗伊诉韦德案(Roe v. Wade)后,Twitter上使用“露营”作为堕胎代码的情况。利用批判性话语分析方法,该分析评估了使用“露营”作为符号的话语实践,同时考虑了社交媒体空间在传达影响社会和政治生活的信息方面的优势和局限性,例如在线堕胎访问倡导。调查结果揭示了“露营”代码所创造的话语实践,以及其他用户对这种标签行动主义迭代的关注所产生的影响,导致以下四个主题:采用、不认同、拒绝或谨慎,以及转向倡导。本研究展示了网络建构效应的支持,以及在社交媒体空间中使用符号来声称自己是一个值得信任的“安全”人,而不是现有的激进分子网络的局限性。
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引用次数: 0
Pathway to authenticity? The influence of politicians’ gender and multimodal self-presentation in social media on perceived authenticity 通往真实的途径?政治人物的性别和社交媒体中的多模态自我呈现对感知真实性的影响
1区 文学 Q1 COMMUNICATION Pub Date : 2023-11-10 DOI: 10.1177/14614448231208920
Simon M Luebke, Dennis Steffan
The authenticity of political candidates has become a decisive factor in their evaluation by the public. In response, political candidates employ self-presentation techniques to appear genuine to constituents, and social media provides politicians with new tools to perform authenticity. Yet, we still know little about how politicians construct authentic images and how their gender and modes of self-presentation influence perceived authenticity. In this study, we examine how politicians’ gender (male vs female) and modes of self-presentation (text-only, image-only, and text–image combined) affect perceived political authenticity. Results from a 2 × 3 online survey experiment in Germany ( N = 1,485) show that gender alone does not explain differences in perceived political authenticity when self-presentation is held consistently. Furthermore, we do not find significant effects for different self-presentation modes in social media. Additional analyses reveal that physical attractiveness is the primary factor for higher authenticity ratings in our sample.
政治候选人的真实性已经成为国民评价候选人的决定性因素。作为回应,政治候选人采用自我展示技巧在选民面前显得真诚,社交媒体为政治家提供了表现真实性的新工具。然而,我们对政治家如何构建真实的形象以及他们的性别和自我呈现模式如何影响感知的真实性知之甚少。在这项研究中,我们研究了政治家的性别(男性vs女性)和自我呈现模式(纯文本、纯图像和文本-图像组合)如何影响感知的政治真实性。德国的一项2 × 3在线调查实验(N = 1,485)的结果表明,当自我表现被一致地持有时,性别本身并不能解释感知政治真实性的差异。此外,我们没有发现不同的自我呈现方式在社交媒体上的显著影响。进一步的分析表明,在我们的样本中,外表吸引力是获得更高真实性评级的主要因素。
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引用次数: 0
The “algorithmic as if”: Computational resurrection and the animation of the dead in Deep Nostalgia “算法般的”:《深深的怀旧》中的计算复活和死者的动画
1区 文学 Q1 COMMUNICATION Pub Date : 2023-11-10 DOI: 10.1177/14614448231210268
Sara Kopelman, Paul Frosh
Contemporary artificial intelligence and algorithmic processes address deep-seated existential challenges and modes of desire. In so doing, they produce computational systems of imagination, an “algorithmic as if” that enables the expression, transformation, and seeming overcoming of existential limitations via technological means. This article elaborates the character of the “algorithmic as if” by focusing on Deep Nostalgia, an online tool that turns personal photographs of the deceased into looped animations which smile, blink, and move, promising to overcome mortality by technologically “resurrecting the dead.” Performing a close-reading of Deep Nostalgia’s technological processes and the public discourse around its 2021 launch, the article highlights its combination of computational learning, forms of visual representation (photography, video, and animation), and distinctive realignments of temporal experience. Together, these frame the “algorithmic as if” as a magical and affective space for realizing impossible longings that are also reflexive encounters with the “limit-situation” of human mortality.
当代人工智能和算法过程解决了深层次的存在挑战和欲望模式。在这样做的过程中,他们产生了想象的计算系统,一种“算法般的”,可以通过技术手段表达、转换和似乎克服存在的限制。这篇文章通过关注Deep Nostalgia来阐述“算法仿佛”的特点。Deep Nostalgia是一种在线工具,可以将死者的个人照片变成微笑、眨眼和移动的循环动画,承诺通过技术“复活死者”来克服死亡。本文仔细阅读了Deep Nostalgia的技术过程和2021年推出前后的公共话语,强调了它将计算学习、视觉表现形式(摄影、视频和动画)和时间体验的独特重新组合在一起。总之,这些将“算法似然”构建为一个神奇的情感空间,用于实现不可能的渴望,同时也是对人类死亡的“极限情况”的反射性遭遇。
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引用次数: 0
Accessibility of games and game-based applications: A systematic literature review and mapping of future directions 游戏和基于游戏的应用程序的可访问性:系统的文献回顾和未来方向的映射
1区 文学 Q1 COMMUNICATION Pub Date : 2023-11-09 DOI: 10.1177/14614448231204020
Lobna Hassan
Digital game technologies, that is, games and emerging game-based applications, are pervasively spread in society as a means of entertainment, education and exercise, amongst other uses. With this popularity, attention has been directed towards the accessibility of these technologies to people with disabilities to ensure equity, equal access to opportunities and realize earnings from a significant customer group. This study investigates: How is the attention of academic game accessibility research divided across game technologies, disability categories and use domains? And where is attention needed? To answer these questions, I conducted a review of research (162 manuscripts) on game technologies’ accessibility published between 2016 and 2020, inclusive. The reviewed literature appears to have a utility focus (e.g. on education and health management) that relatively de-emphasizes the importance of game accessibility for entertainment or fun purposes. Auditory, motor and mobility disabilities, and emerging gamification, exergames, virtual reality (VR) and augmented reality (AR) are especially under researched in the academic domain.
数字游戏技术,即游戏和新兴的基于游戏的应用,作为娱乐、教育和锻炼的手段在社会中广泛传播。随着这种普及,人们开始关注这些技术对残疾人的可及性,以确保公平、平等地获得机会,并从一个重要的客户群体中获得收益。本研究探讨的是:学术游戏可访问性研究的注意力是如何在游戏技术、残疾类别和使用领域之间分配的?哪里需要关注?为了回答这些问题,我回顾了2016年至2020年间发表的关于游戏技术可访问性的研究(162份手稿)。所回顾的文献似乎侧重于实用性(游戏邦注:例如教育和健康管理),相对地弱化了游戏易用性对于娱乐或有趣目的的重要性。听觉、运动和行动障碍,以及新兴的游戏化、游戏、虚拟现实(VR)和增强现实(AR)在学术领域尤其受到研究。
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引用次数: 0
Making the impossible possible? Framing confrontations of racism on social media as norm-setting 让不可能成为可能?将社交媒体上的种族主义对抗作为一种规范
1区 文学 Q1 COMMUNICATION Pub Date : 2023-11-03 DOI: 10.1177/14614448231208707
Stewart M Coles, Daniel S Lane
Although confronting racist speech online can reduce future discriminatory behavior, people may be reluctant to confront because they perceive that it will be ineffective in changing racist attitudes. We test one theoretically grounded strategy for increasing white social media users’ willingness to confront online racism: reframing the confrontation goal from attitude change to norm-setting. We examine whether re-framing the confrontation goal in this way is effective under conditions where confrontation is least likely: (a) when the potential confronter is highly cynical about the efficacy of political discussions and (b) when the confrontation target is relationally distant. In a two-wave panel survey experiment collected during the 2020 US presidential election, participants reported greater likelihood of confronting a target when the goal was to set norms regarding racist speech, when they were less cynical of discussions, and when the target was relationally closer to them (e.g. family members as opposed to strangers).
尽管在网上对抗种族主义言论可以减少未来的歧视行为,但人们可能不愿意面对,因为他们认为这对改变种族主义态度是无效的。我们测试了一个有理论依据的策略,以提高白人社交媒体用户对抗网络种族主义的意愿:将对抗目标从态度改变重新定义为规范设定。我们研究了在对抗可能性最小的情况下,以这种方式重新构建对抗目标是否有效:(a)当潜在的对抗者对政治讨论的有效性高度愤世嫉俗时,以及(b)当对抗目标相对遥远时。在2020年美国总统大选期间收集的两波小组调查实验中,参与者报告说,当目标是制定关于种族主义言论的规范时,当他们对讨论不那么愤世嫉俗时,当目标与他们关系较近时(例如,家庭成员而不是陌生人),他们更有可能遇到目标。
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引用次数: 0
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New Media & Society
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