{"title":"基于电子表格的应用程序与虚拟现实相结合,用于地下气化和燃烧制氢的经济和环境评估教学","authors":"Emma K. Smith, Sarah M. Barakat, Jude A. Okolie","doi":"10.1016/j.ece.2024.03.001","DOIUrl":null,"url":null,"abstract":"<div><p>Herein we developed an education game based on a spreadsheet- activity and virtual reality (VR) for teaching the fundamentals of gasification and combustion. The game could be used as a valuable resource to motivate students at the undergraduate and senior high school level to consider economic and environmental assessment including sustainability concerns as they design a hypothetical chemical product or process. The proposed game is intended to be incorporated into any sustainability course design or chemical engineering course. The game is suitable for both chemistry majors and non-chemistry majors as it introduces fundamental energy changes in chemical reactions and design principles. Additionally, the game can be adapted for high school outreach activities. The game is freely available and encourages students to think critically while considering several factors in making key industrial decisions about a product or process. Factors considered include the water availability, socioeconomic impact, environmental impact, and proximity of technological location to infrastructures. The game is designed to raise awareness about hydrogen as an energy carrier, including its economic aspects and its wide range of industrial applications. It could also be used as a means of recruiting students into chemical sciences and engineering degree programs.</p></div>","PeriodicalId":48509,"journal":{"name":"Education for Chemical Engineers","volume":null,"pages":null},"PeriodicalIF":3.5000,"publicationDate":"2024-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Spreadsheet-based application integrated with Virtual reality for teaching economic and environmental assessment of subsurface gasification and combustion for hydrogen production\",\"authors\":\"Emma K. Smith, Sarah M. Barakat, Jude A. Okolie\",\"doi\":\"10.1016/j.ece.2024.03.001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Herein we developed an education game based on a spreadsheet- activity and virtual reality (VR) for teaching the fundamentals of gasification and combustion. The game could be used as a valuable resource to motivate students at the undergraduate and senior high school level to consider economic and environmental assessment including sustainability concerns as they design a hypothetical chemical product or process. The proposed game is intended to be incorporated into any sustainability course design or chemical engineering course. The game is suitable for both chemistry majors and non-chemistry majors as it introduces fundamental energy changes in chemical reactions and design principles. Additionally, the game can be adapted for high school outreach activities. The game is freely available and encourages students to think critically while considering several factors in making key industrial decisions about a product or process. Factors considered include the water availability, socioeconomic impact, environmental impact, and proximity of technological location to infrastructures. The game is designed to raise awareness about hydrogen as an energy carrier, including its economic aspects and its wide range of industrial applications. It could also be used as a means of recruiting students into chemical sciences and engineering degree programs.</p></div>\",\"PeriodicalId\":48509,\"journal\":{\"name\":\"Education for Chemical Engineers\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2024-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Education for Chemical Engineers\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1749772824000046\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION, SCIENTIFIC DISCIPLINES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education for Chemical Engineers","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1749772824000046","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
Spreadsheet-based application integrated with Virtual reality for teaching economic and environmental assessment of subsurface gasification and combustion for hydrogen production
Herein we developed an education game based on a spreadsheet- activity and virtual reality (VR) for teaching the fundamentals of gasification and combustion. The game could be used as a valuable resource to motivate students at the undergraduate and senior high school level to consider economic and environmental assessment including sustainability concerns as they design a hypothetical chemical product or process. The proposed game is intended to be incorporated into any sustainability course design or chemical engineering course. The game is suitable for both chemistry majors and non-chemistry majors as it introduces fundamental energy changes in chemical reactions and design principles. Additionally, the game can be adapted for high school outreach activities. The game is freely available and encourages students to think critically while considering several factors in making key industrial decisions about a product or process. Factors considered include the water availability, socioeconomic impact, environmental impact, and proximity of technological location to infrastructures. The game is designed to raise awareness about hydrogen as an energy carrier, including its economic aspects and its wide range of industrial applications. It could also be used as a means of recruiting students into chemical sciences and engineering degree programs.
期刊介绍:
Education for Chemical Engineers was launched in 2006 with a remit to publisheducation research papers, resource reviews and teaching and learning notes. ECE is targeted at chemical engineering academics and educators, discussing the ongoingchanges and development in chemical engineering education. This international title publishes papers from around the world, creating a global network of chemical engineering academics. Papers demonstrating how educational research results can be applied to chemical engineering education are particularly welcome, as are the accounts of research work that brings new perspectives to established principles, highlighting unsolved problems or indicating direction for future research relevant to chemical engineering education. Core topic areas: -Assessment- Accreditation- Curriculum development and transformation- Design- Diversity- Distance education-- E-learning Entrepreneurship programs- Industry-academic linkages- Benchmarking- Lifelong learning- Multidisciplinary programs- Outreach from kindergarten to high school programs- Student recruitment and retention and transition programs- New technology- Problem-based learning- Social responsibility and professionalism- Teamwork- Web-based learning