{"title":"基于深度学习的 2D/3D 路径规划的 FPGA 集成加速器","authors":"Keisuke Sugiura;Hiroki Matsutani","doi":"10.1109/TC.2024.3377895","DOIUrl":null,"url":null,"abstract":"Path planning is a crucial component for realizing the autonomy of mobile robots. However, due to limited computational resources on mobile robots, it remains challenging to deploy state-of-the-art methods and achieve real-time performance. To address this, we propose P3Net (PointNet-based Path Planning Networks), a lightweight deep-learning-based method for 2D/3D path planning, and design an IP core (P3NetCore) targeting FPGA SoCs (Xilinx ZCU104). P3Net improves the algorithm and model architecture of the recently-proposed MPNet. P3Net employs an encoder with a PointNet backbone and a lightweight planning network in order to extract robust point cloud features and sample path points from a promising region. P3NetCore is comprised of the fully-pipelined point cloud encoder, batched bidirectional path planner, and parallel collision checker, to cover most part of the algorithm. On the 2D (3D) datasets, P3Net with the IP core runs 30.52–186.36x and 7.68–143.62x (15.69–93.26x and 5.30–45.27x) faster than ARM Cortex CPU and Nvidia Jetson while only consuming 0.255W (0.809W), and is up to 1278.14x (455.34x) power-efficient than the workstation. P3Net improves the success rate by up to 28.2% and plans a near-optimal path, leading to a significantly better tradeoff between computation and solution quality than MPNet and the state-of-the-art sampling-based methods.","PeriodicalId":13087,"journal":{"name":"IEEE Transactions on Computers","volume":"73 6","pages":"1442-1456"},"PeriodicalIF":3.6000,"publicationDate":"2024-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10474486","citationCount":"0","resultStr":"{\"title\":\"An Integrated FPGA Accelerator for Deep Learning-Based 2D/3D Path Planning\",\"authors\":\"Keisuke Sugiura;Hiroki Matsutani\",\"doi\":\"10.1109/TC.2024.3377895\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Path planning is a crucial component for realizing the autonomy of mobile robots. However, due to limited computational resources on mobile robots, it remains challenging to deploy state-of-the-art methods and achieve real-time performance. To address this, we propose P3Net (PointNet-based Path Planning Networks), a lightweight deep-learning-based method for 2D/3D path planning, and design an IP core (P3NetCore) targeting FPGA SoCs (Xilinx ZCU104). P3Net improves the algorithm and model architecture of the recently-proposed MPNet. P3Net employs an encoder with a PointNet backbone and a lightweight planning network in order to extract robust point cloud features and sample path points from a promising region. P3NetCore is comprised of the fully-pipelined point cloud encoder, batched bidirectional path planner, and parallel collision checker, to cover most part of the algorithm. On the 2D (3D) datasets, P3Net with the IP core runs 30.52–186.36x and 7.68–143.62x (15.69–93.26x and 5.30–45.27x) faster than ARM Cortex CPU and Nvidia Jetson while only consuming 0.255W (0.809W), and is up to 1278.14x (455.34x) power-efficient than the workstation. P3Net improves the success rate by up to 28.2% and plans a near-optimal path, leading to a significantly better tradeoff between computation and solution quality than MPNet and the state-of-the-art sampling-based methods.\",\"PeriodicalId\":13087,\"journal\":{\"name\":\"IEEE Transactions on Computers\",\"volume\":\"73 6\",\"pages\":\"1442-1456\"},\"PeriodicalIF\":3.6000,\"publicationDate\":\"2024-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10474486\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Computers\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10474486/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computers","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10474486/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
An Integrated FPGA Accelerator for Deep Learning-Based 2D/3D Path Planning
Path planning is a crucial component for realizing the autonomy of mobile robots. However, due to limited computational resources on mobile robots, it remains challenging to deploy state-of-the-art methods and achieve real-time performance. To address this, we propose P3Net (PointNet-based Path Planning Networks), a lightweight deep-learning-based method for 2D/3D path planning, and design an IP core (P3NetCore) targeting FPGA SoCs (Xilinx ZCU104). P3Net improves the algorithm and model architecture of the recently-proposed MPNet. P3Net employs an encoder with a PointNet backbone and a lightweight planning network in order to extract robust point cloud features and sample path points from a promising region. P3NetCore is comprised of the fully-pipelined point cloud encoder, batched bidirectional path planner, and parallel collision checker, to cover most part of the algorithm. On the 2D (3D) datasets, P3Net with the IP core runs 30.52–186.36x and 7.68–143.62x (15.69–93.26x and 5.30–45.27x) faster than ARM Cortex CPU and Nvidia Jetson while only consuming 0.255W (0.809W), and is up to 1278.14x (455.34x) power-efficient than the workstation. P3Net improves the success rate by up to 28.2% and plans a near-optimal path, leading to a significantly better tradeoff between computation and solution quality than MPNet and the state-of-the-art sampling-based methods.
期刊介绍:
The IEEE Transactions on Computers is a monthly publication with a wide distribution to researchers, developers, technical managers, and educators in the computer field. It publishes papers on research in areas of current interest to the readers. These areas include, but are not limited to, the following: a) computer organizations and architectures; b) operating systems, software systems, and communication protocols; c) real-time systems and embedded systems; d) digital devices, computer components, and interconnection networks; e) specification, design, prototyping, and testing methods and tools; f) performance, fault tolerance, reliability, security, and testability; g) case studies and experimental and theoretical evaluations; and h) new and important applications and trends.