为学龄儿童的能力发展制作活动

IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES IEEE Transactions on Education Pub Date : 2024-03-18 DOI:10.1109/TE.2024.3370109
Lee Cheng;Wing Yan Jasman Pang
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引用次数: 0

摘要

贡献:本研究探讨了制作活动对参与制作计划的学龄儿童能力发展的促进作用。研究结果表明,以社区为基础的创客空间可以提供自主和非正式的学习体验,促进他们的能力发展。当这些经历与学校的正式学习相结合时,可以促进全面的教育,培养年轻一代的21世纪技能。背景:制作计划由香港社区青年中心主办,包括五个工作坊。这些工作坊在整个创作过程中提供指导,鼓励参与者在“智能设计生活”的主题下发明人工制品。研究问题:学龄儿童可以通过制作活动培养哪些一般技能和其他属性?什么因素影响他们的通用技能和其他属性的发展?他们以社区为基础和以学校为基础的制作经历之间出现了什么差异?研究方法:该研究采用混合方法,包括对参加制作工作坊的学龄儿童进行测试前和测试后问卷调查($N\,\,{=} 232),以及对一部分参与者进行半结构化访谈($N\,\,{=} 25)。结果:调查结果显示,参与者在信息技术技能、沟通技巧和发散思维方面有了显著提高,同时对制作工具的接受度也有所提高。与能力发展相关的相关主题,包括与年龄相关的影响、计算机可访问性和移动设备所有权,在研究的背景下进行了检查和讨论。
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Making Activities for the Competency Development of School-Age Children
Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal learning in schools, these experiences can facilitate a well-rounded education that nurtures 21st century skills in the younger generation. Background: The making program, hosted by community youth centers in Hong Kong, comprised a series of five workshops. These workshops provided guidance throughout the creative processes, encouraging participants to invent artefacts under the theme of “smart design for living.” Research Questions: What generic skills and other attributes can school-age children develop through making activities? What factors influence their development of generic skills and other attributes? What disparities emerged between their community-based and school-based making experiences? Methodology: The study utilized a mixed-method approach, encompassing of a pre- and post-test questionnaire survey involving school-age children who took part in the making workshops ( $N\,\,{=}$ 232), as well as semi-structured interviews with a subset of the participants ( $n\,\,{=}$ 25). Findings: Survey results revealed significant enhancements in participants’ information technology skills, communication skills and divergent thinking, along with a favorable acceptance of the making tools. Pertinent topics related to competency development, including age-related effects, computer accessibility, and mobile device ownership, were examined and discussed within the context of the study.
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来源期刊
IEEE Transactions on Education
IEEE Transactions on Education 工程技术-工程:电子与电气
CiteScore
5.80
自引率
7.70%
发文量
90
审稿时长
1 months
期刊介绍: The IEEE Transactions on Education (ToE) publishes significant and original scholarly contributions to education in electrical and electronics engineering, computer engineering, computer science, and other fields within the scope of interest of IEEE. Contributions must address discovery, integration, and/or application of knowledge in education in these fields. Articles must support contributions and assertions with compelling evidence and provide explicit, transparent descriptions of the processes through which the evidence is collected, analyzed, and interpreted. While characteristics of compelling evidence cannot be described to address every conceivable situation, generally assessment of the work being reported must go beyond student self-report and attitudinal data.
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