利用增强现实技术在历史教育中开展游戏式学习

IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Revista Iberoamericana de Tecnologias del Aprendizaje Pub Date : 2024-02-20 DOI:10.1109/RITA.2024.3368348
Carlos Lázaro Carrascosa;Irene Palomero Ylardia;Maximiliano Paredes-Velasco;María del Carmen Navarro García-Suelto
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引用次数: 0

摘要

历史教学的基本内容之一是按时间顺序排列所发生的重要事件和事实。然而,这需要学生努力记忆,从而产生排斥心理,影响学习效果。本文介绍了小学生和中学生在学习历史课程的过程中使用增强现实技术和游戏时间轴活动的经验。结果表明,学生在以下几个方面的学习有所提高:按时间顺序将若干事件与公元前和公元后联系起来,将不同的历史事件与历史年代联系起来,并对重要的历史里程碑进行分类。此外,还发现学生在体验过程中体验到了快乐、好奇和兴趣等积极情绪。
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Game-Based Learning With Augmented Reality for History Education
One of the fundamental aspects of history teaching is the chronology of important events and facts that have occurred. However, this involves an effort of memorization that produces rejection in students, affecting their learning outcomes. This article describes an experience with Primary and Secondary students using Augmented Reality with gamification in timeline activities to learn a course of History. The results show that there was improvement in learning in several aspects: chronologically situate several events in relation to BC and AD, relate different historical events to ages in History, and sort important historical milestones. In addition, it was found that students experienced positive emotions during the experience such as joy, curiosity, and interest.
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来源期刊
CiteScore
4.30
自引率
0.00%
发文量
45
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