Linda K.M. Veerman , Krister W. Fjermestad , Torun M. Vatne , Paula S. Sterkenburg , Suzanne D.M. Derks , Anjet A.J. Brouwer-van Dijken , Agnes M. Willemen
{"title":"Broodles \"的文化适用性和可取性:首个针对残疾儿童兄弟姐妹的严肃游戏干预措施","authors":"Linda K.M. Veerman , Krister W. Fjermestad , Torun M. Vatne , Paula S. Sterkenburg , Suzanne D.M. Derks , Anjet A.J. Brouwer-van Dijken , Agnes M. Willemen","doi":"10.1016/j.pecinn.2024.100277","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective</h3><p>Serious games can serve as easily accessible interventions to support siblings of children with disabilities, who are at risk of developing mental health problems. The Dutch serious game ‘Broodles’ was developed for siblings aged 6–9 years. The current study aims to assess the cultural applicability, desirability, feasibility, and acceptability of ‘Broodles’ in Norway.</p></div><div><h3>Methods</h3><p>Norwegian siblings (<em>N</em> = 16) aged 6–13 years and parents (<em>N</em> = 12) of children with intellectual disabilities assessed the game. Their feedback data from interviews and questionnaires were sorted using a model of engagement factors in serious games.</p></div><div><h3>Results</h3><p>At pre-use, participants showed interest in the game, and after initial use the participants were overall positive about the format, content and objectives, including validation of emotions and recognition. The participants had suggestions for improved engagement and feasibility.</p></div><div><h3>Conclusion</h3><p>The game was found to be culturally applicable, desirable and acceptable, although Norwegian translation is necessary for further evaluation. Recommendations to enhance engagement were provided, including suggestions to play the game with parents or in a group.</p></div><div><h3>Innovation</h3><p>This initial assessment of the serious game Broodles in a non-Dutch setting shows promise for an innovative way of supporting siblings of children with disabilities.</p></div>","PeriodicalId":74407,"journal":{"name":"PEC innovation","volume":"4 ","pages":"Article 100277"},"PeriodicalIF":0.0000,"publicationDate":"2024-03-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2772628224000256/pdfft?md5=427995bb6dac994ac7dd3c258519ddfc&pid=1-s2.0-S2772628224000256-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Cultural applicability and desirability of ‘Broodles’: The first serious game intervention for siblings of children with disabilities\",\"authors\":\"Linda K.M. Veerman , Krister W. Fjermestad , Torun M. Vatne , Paula S. Sterkenburg , Suzanne D.M. Derks , Anjet A.J. Brouwer-van Dijken , Agnes M. Willemen\",\"doi\":\"10.1016/j.pecinn.2024.100277\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Objective</h3><p>Serious games can serve as easily accessible interventions to support siblings of children with disabilities, who are at risk of developing mental health problems. The Dutch serious game ‘Broodles’ was developed for siblings aged 6–9 years. The current study aims to assess the cultural applicability, desirability, feasibility, and acceptability of ‘Broodles’ in Norway.</p></div><div><h3>Methods</h3><p>Norwegian siblings (<em>N</em> = 16) aged 6–13 years and parents (<em>N</em> = 12) of children with intellectual disabilities assessed the game. Their feedback data from interviews and questionnaires were sorted using a model of engagement factors in serious games.</p></div><div><h3>Results</h3><p>At pre-use, participants showed interest in the game, and after initial use the participants were overall positive about the format, content and objectives, including validation of emotions and recognition. The participants had suggestions for improved engagement and feasibility.</p></div><div><h3>Conclusion</h3><p>The game was found to be culturally applicable, desirable and acceptable, although Norwegian translation is necessary for further evaluation. Recommendations to enhance engagement were provided, including suggestions to play the game with parents or in a group.</p></div><div><h3>Innovation</h3><p>This initial assessment of the serious game Broodles in a non-Dutch setting shows promise for an innovative way of supporting siblings of children with disabilities.</p></div>\",\"PeriodicalId\":74407,\"journal\":{\"name\":\"PEC innovation\",\"volume\":\"4 \",\"pages\":\"Article 100277\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2772628224000256/pdfft?md5=427995bb6dac994ac7dd3c258519ddfc&pid=1-s2.0-S2772628224000256-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"PEC innovation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2772628224000256\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"PEC innovation","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2772628224000256","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Cultural applicability and desirability of ‘Broodles’: The first serious game intervention for siblings of children with disabilities
Objective
Serious games can serve as easily accessible interventions to support siblings of children with disabilities, who are at risk of developing mental health problems. The Dutch serious game ‘Broodles’ was developed for siblings aged 6–9 years. The current study aims to assess the cultural applicability, desirability, feasibility, and acceptability of ‘Broodles’ in Norway.
Methods
Norwegian siblings (N = 16) aged 6–13 years and parents (N = 12) of children with intellectual disabilities assessed the game. Their feedback data from interviews and questionnaires were sorted using a model of engagement factors in serious games.
Results
At pre-use, participants showed interest in the game, and after initial use the participants were overall positive about the format, content and objectives, including validation of emotions and recognition. The participants had suggestions for improved engagement and feasibility.
Conclusion
The game was found to be culturally applicable, desirable and acceptable, although Norwegian translation is necessary for further evaluation. Recommendations to enhance engagement were provided, including suggestions to play the game with parents or in a group.
Innovation
This initial assessment of the serious game Broodles in a non-Dutch setting shows promise for an innovative way of supporting siblings of children with disabilities.