{"title":"在 GPU 上并行计算多维数据集的优势分数","authors":"Wei-Mei Chen;Hsin-Hung Tsai;Joon Fong Ling","doi":"10.1109/TPDS.2024.3382119","DOIUrl":null,"url":null,"abstract":"The dominance scoring problem in a multidimensional dataset is to return the number of points dominated by a given point, which is a common metric for evaluating the quality of a data point. Dominance scoring is an elementary operator for variations of the skyline operator, including top-\n<inline-formula><tex-math>$k$</tex-math></inline-formula>\n dominating and \n<inline-formula><tex-math>$k$</tex-math></inline-formula>\n-skyband queries. This study proposes query processing for dominance scores that operates primarily on the graphics processing unit (GPU) to fully utilize its massive processing resources and restricted memory space while reducing the transfer overhead between the central processing unit (CPU) and GPU. We introduce a heap-based multidimensional data structure with complete and well-balanced characteristics. Using our preprocessed data, we can construct a complete R-tree with the non-overlapping property, ensuring that the bounding boxes of internal nodes of the same level do not overlap, thereby reducing redundant operations. In addition, we propose two algorithms based on depth-first and breadth-first traversals to accumulate the dominance score on GPUs in parallel. Both take full advantage of the GPU's computing resources and memory space supported by the non-overlapping tree structures. Experiments on synthetic and real-world datasets demonstrate that the proposed algorithms implemented on GPUs dramatically improve the efficiency of dominance scoring.","PeriodicalId":13257,"journal":{"name":"IEEE Transactions on Parallel and Distributed Systems","volume":"35 6","pages":"764-776"},"PeriodicalIF":5.6000,"publicationDate":"2024-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Parallel Computation of Dominance Scores for Multidimensional Datasets on GPUs\",\"authors\":\"Wei-Mei Chen;Hsin-Hung Tsai;Joon Fong Ling\",\"doi\":\"10.1109/TPDS.2024.3382119\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The dominance scoring problem in a multidimensional dataset is to return the number of points dominated by a given point, which is a common metric for evaluating the quality of a data point. Dominance scoring is an elementary operator for variations of the skyline operator, including top-\\n<inline-formula><tex-math>$k$</tex-math></inline-formula>\\n dominating and \\n<inline-formula><tex-math>$k$</tex-math></inline-formula>\\n-skyband queries. This study proposes query processing for dominance scores that operates primarily on the graphics processing unit (GPU) to fully utilize its massive processing resources and restricted memory space while reducing the transfer overhead between the central processing unit (CPU) and GPU. We introduce a heap-based multidimensional data structure with complete and well-balanced characteristics. Using our preprocessed data, we can construct a complete R-tree with the non-overlapping property, ensuring that the bounding boxes of internal nodes of the same level do not overlap, thereby reducing redundant operations. In addition, we propose two algorithms based on depth-first and breadth-first traversals to accumulate the dominance score on GPUs in parallel. Both take full advantage of the GPU's computing resources and memory space supported by the non-overlapping tree structures. Experiments on synthetic and real-world datasets demonstrate that the proposed algorithms implemented on GPUs dramatically improve the efficiency of dominance scoring.\",\"PeriodicalId\":13257,\"journal\":{\"name\":\"IEEE Transactions on Parallel and Distributed Systems\",\"volume\":\"35 6\",\"pages\":\"764-776\"},\"PeriodicalIF\":5.6000,\"publicationDate\":\"2024-03-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Parallel and Distributed Systems\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10480455/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Parallel and Distributed Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10480455/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
Parallel Computation of Dominance Scores for Multidimensional Datasets on GPUs
The dominance scoring problem in a multidimensional dataset is to return the number of points dominated by a given point, which is a common metric for evaluating the quality of a data point. Dominance scoring is an elementary operator for variations of the skyline operator, including top-
$k$
dominating and
$k$
-skyband queries. This study proposes query processing for dominance scores that operates primarily on the graphics processing unit (GPU) to fully utilize its massive processing resources and restricted memory space while reducing the transfer overhead between the central processing unit (CPU) and GPU. We introduce a heap-based multidimensional data structure with complete and well-balanced characteristics. Using our preprocessed data, we can construct a complete R-tree with the non-overlapping property, ensuring that the bounding boxes of internal nodes of the same level do not overlap, thereby reducing redundant operations. In addition, we propose two algorithms based on depth-first and breadth-first traversals to accumulate the dominance score on GPUs in parallel. Both take full advantage of the GPU's computing resources and memory space supported by the non-overlapping tree structures. Experiments on synthetic and real-world datasets demonstrate that the proposed algorithms implemented on GPUs dramatically improve the efficiency of dominance scoring.
期刊介绍:
IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to:
a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing.
b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems.
c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation.
d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.