直播商业中的头像:拟人化对消费者接受虚拟直播者意愿的影响

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-04-03 DOI:10.1016/j.chb.2024.108216
Hongquan Chen , Bingjia Shao , Xuemei Yang , Weiyao Kang , Wenfang Fan
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引用次数: 0

摘要

尽管企业正在加大对虚拟形象的投资,以提高互动性并更好地吸引客户,但虚拟形象在网络市场中的有效性还需要更多的证据。本研究以社会认同理论和构象水平理论为基础,探讨拟人化对消费者接受虚拟直播者意愿的影响机制。通过采用 2(高拟人化与低拟人化)和 2(功利性产品与享乐性产品)被试间设计(N = 214)的在线情景实验,提出并检验了三个研究假设。结果显示,拟人化会积极影响消费者接受虚拟直播者的意愿。这一效应通过心理距离和信任的连锁中介效应(效应 = 0.181,95% 置信区间 = [0.075,0.299])进行中介。此外,产品类型在这一过程中也起着调节作用。具体而言,功利型产品的调节作用显著(效应 = 0.410,95% 置信区间 = [0.203,0.604]),而享乐型产品的调节作用不显著(效应 = 0.102,95% 置信区间 = [-0.106,0.310])。这些研究结果有助于理解头像营销在直播商业中的有效性,特别是消费者接受虚拟直播者的意愿,并丰富了有关在线市场中拟人化的文献。此外,这些研究还有助于直播商业经营者制定有效的拟人化策略,以提高虚拟直播者的使用效率。
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Avatars in live streaming commerce: The influence of anthropomorphism on consumers' willingness to accept virtual live streamers

Although companies are investing more in avatars to improve interactivity and engage their customers better, the effectiveness of avatars in online markets needs more evidences. This study explores the influence mechanism of anthropomorphism on consumers' willingness to accept virtual live streamers, grounded in social identity theory and construal levels theory. Three research hypotheses were formulated and tested through an online scenario experiment employing a 2 (high anthropomorphism vs. low anthropomorphism) and 2 (utilitarian products vs. hedonic products) between-subjects design (N = 214). The results reveal that anthropomorphism positively influences consumers' willingness to accept virtual live streamers. This effect is mediated through the chain mediation effects of psychological distance and trust (effect = 0.181, 95% confidence interval = [0.075, 0.299]). Additionally, product type serves as a moderator in this process. Specifically, the mediation is significant for utilitarian products (effect = 0.410, 95% confidence interval = [0.203, 0.604]) but not for hedonic products (effect = 0.102, 95% confidence interval = [-0.106, 0.310]). These findings contribute to understanding the effectiveness of avatar marketing in live streaming commerce, specifically consumers' willingness to accept virtual live streamers, and enrich the literature on anthropomorphism in online marketplaces. Furthermore, they assist live streaming commerce operators in developing effective anthropomorphism strategies to enhance the utilization efficiency of virtual live streamers.

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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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