开发基于 3D 增强现实技术的学习媒体,努力提高高中生的识字质量

Sultan Fakhrur Rassyi Rassyi, Isro'ullaili Isro'ullaili
{"title":"开发基于 3D 增强现实技术的学习媒体,努力提高高中生的识字质量","authors":"Sultan Fakhrur Rassyi Rassyi, Isro'ullaili Isro'ullaili","doi":"10.47134/jtp.v1i3.330","DOIUrl":null,"url":null,"abstract":"The development of globalization requires countries to develop technology in various aspects of life. Quality education is one of the highlights, because it is the key to solving various ongoing problems, including students' low interest in literacy, especially digital literacy. This research aims to produce solutions for learning Indonesian at the high school level through the application of Augmented Reality (AR) technology developed by Gratise. Inc. The application of AR in Indonesian language learning is considered minimal and relevant, especially in increasing interest and quality of learning. The concept of this application will focus on providing language detectors, Indonesian folklore, and expert information in the language domain. The objectives of developing this application are: (1) Make it easier for students to utilize technology in learning, (2) Improve the quality of educational devices, and (3) Improve the quality of student exam results in learning Indonesian in high school. Through the development of 3D AR-based learning media, it is hoped that it can make a significant contribution to increasing student literacy in high school.","PeriodicalId":502782,"journal":{"name":"Jurnal Teknologi Pendidikan","volume":"15 7","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of 3D Augmented Reality Based Learning Media as an Effort to Improve the Quality of Literacy in High Schools\",\"authors\":\"Sultan Fakhrur Rassyi Rassyi, Isro'ullaili Isro'ullaili\",\"doi\":\"10.47134/jtp.v1i3.330\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development of globalization requires countries to develop technology in various aspects of life. Quality education is one of the highlights, because it is the key to solving various ongoing problems, including students' low interest in literacy, especially digital literacy. This research aims to produce solutions for learning Indonesian at the high school level through the application of Augmented Reality (AR) technology developed by Gratise. Inc. The application of AR in Indonesian language learning is considered minimal and relevant, especially in increasing interest and quality of learning. The concept of this application will focus on providing language detectors, Indonesian folklore, and expert information in the language domain. The objectives of developing this application are: (1) Make it easier for students to utilize technology in learning, (2) Improve the quality of educational devices, and (3) Improve the quality of student exam results in learning Indonesian in high school. Through the development of 3D AR-based learning media, it is hoped that it can make a significant contribution to increasing student literacy in high school.\",\"PeriodicalId\":502782,\"journal\":{\"name\":\"Jurnal Teknologi Pendidikan\",\"volume\":\"15 7\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Teknologi Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.47134/jtp.v1i3.330\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Teknologi Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47134/jtp.v1i3.330","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

全球化的发展要求各国在生活的各个方面发展技术。优质教育是其中的一个亮点,因为它是解决当前各种问题的关键,包括学生对扫盲,尤其是数字扫盲的兴趣不高。本研究旨在通过应用 Gratise.公司。公司开发的增强现实(AR)技术,为高中阶段的印尼语学习提供解决方案。该应用程序的概念将侧重于提供语言检测器、印尼民俗和语言领域的专家信息。开发该应用程序的目标是(1) 让学生更容易在学习中使用技术;(2) 提高教育设备的质量;(3) 提高高中学生学习印尼语的考试成绩。希望通过开发基于 3D AR 的学习媒体,能为提高高中学生的读写能力做出重大贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Development of 3D Augmented Reality Based Learning Media as an Effort to Improve the Quality of Literacy in High Schools
The development of globalization requires countries to develop technology in various aspects of life. Quality education is one of the highlights, because it is the key to solving various ongoing problems, including students' low interest in literacy, especially digital literacy. This research aims to produce solutions for learning Indonesian at the high school level through the application of Augmented Reality (AR) technology developed by Gratise. Inc. The application of AR in Indonesian language learning is considered minimal and relevant, especially in increasing interest and quality of learning. The concept of this application will focus on providing language detectors, Indonesian folklore, and expert information in the language domain. The objectives of developing this application are: (1) Make it easier for students to utilize technology in learning, (2) Improve the quality of educational devices, and (3) Improve the quality of student exam results in learning Indonesian in high school. Through the development of 3D AR-based learning media, it is hoped that it can make a significant contribution to increasing student literacy in high school.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
EKSPLORASI TEKNOLOGI BLOCKCHAIN DALAM PENDIDIKAN PENGARUH KARAKTERISTIK PERSONAL SERTA DUKUNGAN ORGANISASI TERHADAP PERSEPSI KOMPETENSI DIGITAL GURU SEKOLAH XYZ DI BEBERAPA WILAYAH INDONESIA MEMPERKUAT KESADARAN BERBANGSA DAN BERNEGARA MELALUI PENDIDIKAN KEWARGANEGARAAN DI ERA DIGITAL PENGGUNAAN SEARCH ENGINE TERHADAP PENGEMBANGAN SELF-REGULATED LEARNING MAHASISWA TEKNOLOGI PENDIDIKAN UNIVERSITAS NEGERI MAKASSAR PENGARUH APLIKASI BRAINLY TERHADAP MINAT BELAJAR KELAS XI SMK NEGERI 4 PALANGKA RAYA TAHUN AJARAN 2022/2023
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1