开发移动游戏应用程序,增强实验室以外的可编程逻辑控制器 (PLC) 接线学习体验

Nuchchada Kohpeisansukwattana, Natt Siriwattananon, Ekkapot Charoenwanit
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引用次数: 0

摘要

在自动化技术教育领域,主要重点是指导学生使用可编程逻辑控制器 (PLC)。初学者的实践培训包括接线和编程课程。然而,接线培训缺乏在实验室外进行额外练习的资源。认识到移动设备和基于数字游戏的学习的潜力,本研究旨在创建一个移动游戏应用程序,用于随时随地练习基本的 PLC 接线。本研究还试图考察使用该游戏应用程序对学生成绩和用户满意度的影响。该游戏应用程序经过专家评估,获得了较高的适用性评级,总得分为 4.43 分。随后,实验组和对照组分别由 18 名学生和 22 名学生组成。针对非正态分布的数据,我们同时采用了参数和非参数方法,以确保数据分析更加可靠。研究发现,独立样本 t 检验和 Mann-Whitney U 检验的结果一致,P 值分别为 0.009 和 0.01,均低于 0.05。由此得出的结论是,使用游戏应用程序进行额外练习提高了学生的布线成绩。用户体验获得了积极的反馈,总得分为 4.25 分。基于上述结果,我们认为该游戏应用程序是一种有效的学习工具,可以提高学生的学习成绩,增强学生在 PLC 基本接线方面的学习体验。
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Developing a Mobile Game Application to Enhance Learning Experience in Programmable Logic Controller (PLC) Wiring beyond the Laboratory
In the field of automation technology education, the primary emphasis is on instructing students in the use of programmable logic controllers (PLCs). Practical training for beginners includes sessions on wiring and programming. However, the training on wiring lacks resources for additional practice outside the laboratory. Recognizing the potential of mobile devices and digital game-based learning, this study aims to create a mobile game app for practicing basic PLC wiring at any time and in any location. The study also seeks to examine the impact of using the game app on student performance and user satisfaction. The game app underwent expert assessment and received a high suitability rating, garnering an overall score of 4.43. Subsequently, it was employed in an experiment involving an experimental group comprising 18 students and a control group consisting of 22 students. To address non-normal data, we utilized both parametric and non-parametric methods to ensure more robust data analysis. The study found that both the independent sample t-test and the Mann-Whitney U test yielded consistent results, with p-values of 0.009 and 0.01, both below 0.05. This led to the conclusion that additional practice with the game app improved students’ performance in wiring. The user experience received positive feedback, with an overall score of 4.25. Based on the results, we consider this game app to be an effective learning tool that can enhance student performance and the learning experience in basic PLC wiring.
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