Romana Herlinda, Martinus Jelimbi, Zeny Novia Adesfiana, Yohanes Bahari, Warneri Warneri
{"title":"确定印度尼西亚学校实施技术教育的最佳模式","authors":"Romana Herlinda, Martinus Jelimbi, Zeny Novia Adesfiana, Yohanes Bahari, Warneri Warneri","doi":"10.51276/edu.v5i2.768","DOIUrl":null,"url":null,"abstract":"This research aims to identify optimal models that can be implemented effectively in Indonesian schools using technology-based education. The approach used in this research is literature study analysis, using literature study research methods to collect and summarize related literature from various sources such as journals, books, research reports, and theses. An in-depth evaluation of the literature reviewed shows that each model, such as Blended Learning, Flipped Classroom, Learning Management Systems, Game Based Learning, Video-Based Learning, Open Educational Resources – OER, STEM Model, Social Media in Learning, and Mobile Learning (m-learning), has specific advantages and disadvantages. The results of this research identify optimal models to be implemented in the context of technology-based education in Indonesian schools but also provide a basis for improvement and concrete recommendations for further research and implementation. The implications of these research findings are significant, providing valuable guidance for educational stakeholders, teachers, and researchers. The resulting conclusions can also be a basis for policymakers to design more effective technology-based education strategies in Indonesia. Thus, this research has the potential to inspire positive changes in curriculum development and technology education in schools while supporting efforts to improve the overall quality of education in Indonesia.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"6 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Identifying the Best Model for Implementing Technology-Based Education in Indonesian Schools\",\"authors\":\"Romana Herlinda, Martinus Jelimbi, Zeny Novia Adesfiana, Yohanes Bahari, Warneri Warneri\",\"doi\":\"10.51276/edu.v5i2.768\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research aims to identify optimal models that can be implemented effectively in Indonesian schools using technology-based education. The approach used in this research is literature study analysis, using literature study research methods to collect and summarize related literature from various sources such as journals, books, research reports, and theses. An in-depth evaluation of the literature reviewed shows that each model, such as Blended Learning, Flipped Classroom, Learning Management Systems, Game Based Learning, Video-Based Learning, Open Educational Resources – OER, STEM Model, Social Media in Learning, and Mobile Learning (m-learning), has specific advantages and disadvantages. The results of this research identify optimal models to be implemented in the context of technology-based education in Indonesian schools but also provide a basis for improvement and concrete recommendations for further research and implementation. The implications of these research findings are significant, providing valuable guidance for educational stakeholders, teachers, and researchers. The resulting conclusions can also be a basis for policymakers to design more effective technology-based education strategies in Indonesia. Thus, this research has the potential to inspire positive changes in curriculum development and technology education in schools while supporting efforts to improve the overall quality of education in Indonesia.\",\"PeriodicalId\":260867,\"journal\":{\"name\":\"Edunesia : Jurnal Ilmiah Pendidikan\",\"volume\":\"6 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-02-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Edunesia : Jurnal Ilmiah Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.51276/edu.v5i2.768\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Edunesia : Jurnal Ilmiah Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51276/edu.v5i2.768","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Identifying the Best Model for Implementing Technology-Based Education in Indonesian Schools
This research aims to identify optimal models that can be implemented effectively in Indonesian schools using technology-based education. The approach used in this research is literature study analysis, using literature study research methods to collect and summarize related literature from various sources such as journals, books, research reports, and theses. An in-depth evaluation of the literature reviewed shows that each model, such as Blended Learning, Flipped Classroom, Learning Management Systems, Game Based Learning, Video-Based Learning, Open Educational Resources – OER, STEM Model, Social Media in Learning, and Mobile Learning (m-learning), has specific advantages and disadvantages. The results of this research identify optimal models to be implemented in the context of technology-based education in Indonesian schools but also provide a basis for improvement and concrete recommendations for further research and implementation. The implications of these research findings are significant, providing valuable guidance for educational stakeholders, teachers, and researchers. The resulting conclusions can also be a basis for policymakers to design more effective technology-based education strategies in Indonesia. Thus, this research has the potential to inspire positive changes in curriculum development and technology education in schools while supporting efforts to improve the overall quality of education in Indonesia.