Alexander Joseph Riadi, I. K. G. Sukarsa, NI Luh Putu Suciptawati, Eka N. Kencana, Made Susilawati, G. K. Gandhiadi
{"title":"消除电子游戏中的焦虑、社交恐惧症","authors":"Alexander Joseph Riadi, I. K. G. Sukarsa, NI Luh Putu Suciptawati, Eka N. Kencana, Made Susilawati, G. K. Gandhiadi","doi":"10.24843/mtk.2024.v13.i01.p437","DOIUrl":null,"url":null,"abstract":"Life satisfaction is one of the most ambigious concept to take a hold on. One’s degree of life satisfaction can differ from other person even though they have a realtively similliar life. This research studies people who play video games regularly (gamers) from the age of eighteen to fifty six. As one of the common trait or stereotipically seen that gamers have difficulty in social aspect of their lifes. Using Structural Equation Modeling (SEM), the research will try to confirm the relationship between anxiety and social phobia toward life satisfaction. The final model shows that anxiety and social phobia shows a significant negative affect towards life satisfaction of gamers.","PeriodicalId":11600,"journal":{"name":"E-Jurnal Matematika","volume":"230 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"KAUSALITAS ANTARA ANXIETY, SOCIAL PHOBIA TERHADAP PEMAIN VIDEO GAME\",\"authors\":\"Alexander Joseph Riadi, I. K. G. Sukarsa, NI Luh Putu Suciptawati, Eka N. Kencana, Made Susilawati, G. K. Gandhiadi\",\"doi\":\"10.24843/mtk.2024.v13.i01.p437\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Life satisfaction is one of the most ambigious concept to take a hold on. One’s degree of life satisfaction can differ from other person even though they have a realtively similliar life. This research studies people who play video games regularly (gamers) from the age of eighteen to fifty six. As one of the common trait or stereotipically seen that gamers have difficulty in social aspect of their lifes. Using Structural Equation Modeling (SEM), the research will try to confirm the relationship between anxiety and social phobia toward life satisfaction. The final model shows that anxiety and social phobia shows a significant negative affect towards life satisfaction of gamers.\",\"PeriodicalId\":11600,\"journal\":{\"name\":\"E-Jurnal Matematika\",\"volume\":\"230 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"E-Jurnal Matematika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24843/mtk.2024.v13.i01.p437\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"E-Jurnal Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24843/mtk.2024.v13.i01.p437","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
KAUSALITAS ANTARA ANXIETY, SOCIAL PHOBIA TERHADAP PEMAIN VIDEO GAME
Life satisfaction is one of the most ambigious concept to take a hold on. One’s degree of life satisfaction can differ from other person even though they have a realtively similliar life. This research studies people who play video games regularly (gamers) from the age of eighteen to fifty six. As one of the common trait or stereotipically seen that gamers have difficulty in social aspect of their lifes. Using Structural Equation Modeling (SEM), the research will try to confirm the relationship between anxiety and social phobia toward life satisfaction. The final model shows that anxiety and social phobia shows a significant negative affect towards life satisfaction of gamers.