{"title":"药剂战争游戏:作为祭祀仪式的军事游戏","authors":"Aggie Hirst, Larry N George","doi":"10.1177/09670106231212041","DOIUrl":null,"url":null,"abstract":"This article argues that the analytic of pharmacotic war can render visible a logic of ritual sacrifice in the US military’s use of games to attract, produce, and recycle war-fighters. Identifying the ancient framing of the pharmakon – a substance or process that functions as at once drug, poison, and cure – it shows how games function paradoxically to draw in, produce, and rehabilitate military life. The article makes this case by tracing the roots of Kenneth MacLeish’s ‘churn of mobilization and demobilization’ beyond the military’s instrumental calculations of institutional self-perpetuation, showing that this churn functions according to a logic of pharmacotic sacrifice that is not incidental to, but rather built into, their routine operation. It argues that (ex-)war-fighters function as a contemporary equivalent of the ancient pharmakoi, scapegoated and sacrificed figures into whom a polis poured its guilt and dysfunction in an act of ritual purification. Though rejecting any linear genealogy or transhistorical Western way of war, it identifies powerful resonances between the ancient pharmakoi and (ex-)war-fighters today. Drawing on extensive interviews with US military gamers and veterans, the article sheds light on the growing influence of games on the attraction, production, and recycling of (ex-)war-fighters in the 21st century. At the same time, by tracing the purificatory expulsion of war-fighters, it contributes a novel theorization of the pharmacotic logic of the US military’s war-making apparatus.","PeriodicalId":506765,"journal":{"name":"Security Dialogue","volume":"51 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pharmacotic wargames: Military play as ritual sacrifice\",\"authors\":\"Aggie Hirst, Larry N George\",\"doi\":\"10.1177/09670106231212041\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article argues that the analytic of pharmacotic war can render visible a logic of ritual sacrifice in the US military’s use of games to attract, produce, and recycle war-fighters. Identifying the ancient framing of the pharmakon – a substance or process that functions as at once drug, poison, and cure – it shows how games function paradoxically to draw in, produce, and rehabilitate military life. The article makes this case by tracing the roots of Kenneth MacLeish’s ‘churn of mobilization and demobilization’ beyond the military’s instrumental calculations of institutional self-perpetuation, showing that this churn functions according to a logic of pharmacotic sacrifice that is not incidental to, but rather built into, their routine operation. It argues that (ex-)war-fighters function as a contemporary equivalent of the ancient pharmakoi, scapegoated and sacrificed figures into whom a polis poured its guilt and dysfunction in an act of ritual purification. Though rejecting any linear genealogy or transhistorical Western way of war, it identifies powerful resonances between the ancient pharmakoi and (ex-)war-fighters today. Drawing on extensive interviews with US military gamers and veterans, the article sheds light on the growing influence of games on the attraction, production, and recycling of (ex-)war-fighters in the 21st century. At the same time, by tracing the purificatory expulsion of war-fighters, it contributes a novel theorization of the pharmacotic logic of the US military’s war-making apparatus.\",\"PeriodicalId\":506765,\"journal\":{\"name\":\"Security Dialogue\",\"volume\":\"51 3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Security Dialogue\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/09670106231212041\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Security Dialogue","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/09670106231212041","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本文认为,对药剂战争的分析可以揭示美国军方利用游戏吸引、生产和回收战斗人员的仪式牺牲逻辑。文章确定了古代 "药剂"(pharmakon)--一种同时具有药物、毒药和解药功能的物质或过程--的框架,展示了游戏是如何以自相矛盾的方式吸引、生产和改造军事生活的。文章通过追溯肯尼思-麦克利什(Kenneth MacLeish)的 "动员与复员"(churn of mobilization and demobilization)的根源,超越了军队机构自我延续的工具性计算,证明了这种 "动员与复员 "是根据药剂牺牲的逻辑运作的,而这种逻辑并不是偶然的,而是内置于军队的日常运作之中。该书认为,(前)作战人员在当代的作用相当于古代的 "药师"(pharmakoi),是被当作替罪羊和牺牲品的人物,政体在净化仪式中将其罪恶感和功能障碍注入其中。该书摒弃了任何线性谱系或跨历史的西方战争方式,指出了古代pharmakoi与当今(前)战士之间的强烈共鸣。文章通过对美国军事游戏玩家和退伍军人的广泛访谈,揭示了游戏对 21 世纪(前)战争战士的吸引、生产和再利用所产生的日益增长的影响。同时,通过追溯对战斗人员的净化性驱逐,文章对美军战争机器的药理学逻辑进行了新颖的理论阐述。
Pharmacotic wargames: Military play as ritual sacrifice
This article argues that the analytic of pharmacotic war can render visible a logic of ritual sacrifice in the US military’s use of games to attract, produce, and recycle war-fighters. Identifying the ancient framing of the pharmakon – a substance or process that functions as at once drug, poison, and cure – it shows how games function paradoxically to draw in, produce, and rehabilitate military life. The article makes this case by tracing the roots of Kenneth MacLeish’s ‘churn of mobilization and demobilization’ beyond the military’s instrumental calculations of institutional self-perpetuation, showing that this churn functions according to a logic of pharmacotic sacrifice that is not incidental to, but rather built into, their routine operation. It argues that (ex-)war-fighters function as a contemporary equivalent of the ancient pharmakoi, scapegoated and sacrificed figures into whom a polis poured its guilt and dysfunction in an act of ritual purification. Though rejecting any linear genealogy or transhistorical Western way of war, it identifies powerful resonances between the ancient pharmakoi and (ex-)war-fighters today. Drawing on extensive interviews with US military gamers and veterans, the article sheds light on the growing influence of games on the attraction, production, and recycling of (ex-)war-fighters in the 21st century. At the same time, by tracing the purificatory expulsion of war-fighters, it contributes a novel theorization of the pharmacotic logic of the US military’s war-making apparatus.