斯里兰卡大学生对 ChatGPT 的接受程度:SEM-ANN 混合方法

IF 3.5 Q1 EDUCATION & EDUCATIONAL RESEARCH Interactive Technology and Smart Education Pub Date : 2024-01-30 DOI:10.1108/itse-11-2023-0227
Samsudeen Sabraz Nawaz, Mohamed Buhary Fathima Sanjeetha, Ghadah Hassan Mohammed Al Murshidi, Mohamed Ismail Mohamed Riyath, Fadhilah Bt Mat Yamin, Rusith Mohamed
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引用次数: 0

摘要

目的 本研究旨在调查斯里兰卡公立大学学生对用于教育目的的聊天生成式预培训转换器(ChatGPT)的接受程度。本研究以技术接受和使用统一理论 2(UTAUT2)模型为主要理论视角,将个人创新性作为因变量和调节变量,以了解学生的 ChatGPT 使用行为。本研究选取了斯里兰卡 17 所公立大学的 500 名合法本科生作为调查对象。变量项目采用了之前经过验证的工具。研究采用 SmartPLS 4 的部分最小二乘法结构方程模型(PLS-SEM)来研究潜在的构造关系。此外,还利用 SPSS 27 应用程序的两阶段人工神经网络分析法对变量的相对相关性进行了排序。行为意向最重要的决定因素是习惯和绩效预期,紧随其后的是享乐动机和感知易用性。使用行为在很大程度上受行为意向和个人创新性的影响。研究局限性/意义本研究强调了习惯、绩效预期和感知易用性对学生接受 ChatGPT 等人工智能应用程序的影响,强调了高效实施技术、技术采用中的个体差异以及持续支持和培训以提高学生熟练程度的必要性。研究强调了UTAUT2 模型中某些变量的重要性,以及 PI 在影响教育环境中采用 ChatGPT 方面的重要性。
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Acceptance of ChatGPT by undergraduates in Sri Lanka: a hybrid approach of SEM-ANN
Purpose This study aims to investigate Sri Lankan Government university students’ acceptance of Chat Generative Pretrained Transformer (ChatGPT) for educational purposes. Using the unified theory of acceptance and use of technology 2 (UTAUT2) model as the primary theoretical lens, this study incorporated personal innovativeness as both a dependent and moderating variable to understand students’ ChatGPT use behaviour. Design/methodology/approach This quantitative study used a questionnaire survey to collect data. A total of 500 legitimate undergraduates from 17 government universities in Sri Lanka were selected for this study. Items for the variables were adopted from previously validated instruments. Partial least squares structural equation modelling (PLS-SEM) using SmartPLS 4 was used to investigate latent constructs’ relationships. Furthermore, the variables’ relative relevance was ranked using a two-stage artificial neural network analysis with the SPSS 27 application. Findings The results of the analysis revealed that eight of the nine proposed hypotheses were confirmed. The most significant determinants of behavioural intention were habit and performance expectancy, closely followed by hedonic motivation and perceived ease of use. Use behaviour was highly influenced by both behavioural intention and personal inventiveness. Though personal innovativeness (PI) was suggested as a moderator, the relationship was not significant. Research limitations/implications The research highlights the impact of habit, performance expectancy and perceived ease of use on students’ acceptance of AI applications such as ChatGPT, emphasising the need for efficient implementation techniques, individual variations in technology adoption and continuous support and training to improve students’ proficiency. Originality/value This study enhances the comprehension of how undergraduate students adopt ChatGPT in an educational setting. The study emphasises the significance of certain variables in the UTAUT2 model and the importance of PI in influencing the adoption of ChatGPT in educational environments.
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来源期刊
Interactive Technology and Smart Education
Interactive Technology and Smart Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
12.00
自引率
2.30%
发文量
30
期刊介绍: Interactive Technology and Smart Education (ITSE) is a multi-disciplinary, peer-reviewed journal, which provides a distinct forum to specially promote innovation and participative research approaches. The following terms are defined, as used in the context of this journal: -Interactive Technology refers to all forms of digital technology, as described above, emphasizing innovation and human-/user-centred approaches. -Smart Education "SMART" is used as an acronym that refers to interactive technology that offers a more flexible and tailored approach to meet diverse individual requirements by being “Sensitive, Manageable, Adaptable, Responsive and Timely” to educators’ pedagogical strategies and learners’ educational and social needs’. -Articles are invited that explore innovative use of educational technologies that advance interactive technology in general and its applications in education in particular. The journal aims to bridge gaps in the field by promoting design research, action research, and continuous evaluation as an integral part of the development cycle of usable solutions/systems.
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