利用严肃游戏设计学习体验:创新村案例研究

Christian Andrés Diaz León, Nicolás Arbeláez Rivera, Manuela González Cabrera, Jorge Hernán Mesa Cano, Samuel Acosta Ortiz, Juan Diego Mozo Osorio
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摘要

人们对学习体验设计(LXD)的兴趣与日俱增,使这一领域成为改变教育实践的新途径。学习体验设计(LXD)具有跨学科性质,主要植根于人机交互、用户体验设计和学习科学之间的密切关系,因此,该领域需要设计和开发能够发展成为服务的产品的框架,创建能够提供改进驱动分析的互动学习环境,并保证获得重要和令人满意的体验,以实现学习成果。创新村严肃视频游戏(IVVG)是创业和创新平台系统中的一种服务型产品,作为一种以能力为重点的学习环境而开发,并为 LXD 提供了一个案例研究。本研究旨在通过提供一个围绕麦德林 EAFIT 大学创业与创新领域的案例,为巩固学习体验设计这一新兴领域做出贡献。创新村是构成该系统的产品之一,作为一款严肃视频游戏,创新村已被证明是促进学习成果和知识整合的关键角色,而知识整合源自学生学习体验所在的互动设计课程的学习环境。首先,将对相关理论概念和历史数据进行分析,以提供背景信息,然后将重点讨论案例研究的材料、方法和结果。研究结果表明,视频游戏鼓励玩家之间的合作行为,这一点在相当大比例的参与者中都有体现。研究在这种看法与游戏中创造者的角色之间建立了联系。学习体验设计(LXD)是指创造能将学习过程与关键能力联系起来的产品。创新村 "游戏就是这种方法的典范,它为设计、使用和所需能力提供了启示。它还提出了一个框架,用于设计以用户为中心的学习体验,并将评估纳入其中,以加强学习过程。该框架从早期阶段就可适用,并可在实际学习环境中进行测试。
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Designing learning experiences using serious games: innovative village case study
The increasing interest in Learning Experience Design (LXD) has consolidated this field as a new way to transform educational practices. Thanks to its interdisciplinary nature which is mainly rooted in the close relation between human–computer interaction, user experience design and the learning sciences, LXD is a field that demands frameworks to design and develop products that can grow into services, to create interactive learning environments able to provide improvement-driven analytics and to guarantee a significant and satisfactory experience, designed to achieve learning outcomes. Innovative Village serious video game (IVVG) is a service-oriented product within an entrepreneurship and innovation system of platforms developed as an abilities-focused learning environment, and that builds a case study for LXD. This research aims to contribute to the consolidation of the emergent field of Learning Experience Design by providing a case around the Entrepreneurship and Innovation area from EAFIT University in Medellin, a learning system that comprises several service-oriented products; by being one of the products that constitute this system, and as a serious video game, Innovative Village has proven to be a key player in facilitating the learning outcomes and the knowledge integration that stem from the learning environment of the Interactive Design program, where the students’ learning experiences take place. First, related theoretical concepts and historical data will be analyzed to provide background information, then the case study will be addressed focusing on the materials, methods, and results. The study shows that the video game encourages collaborative behavior between players, as perceived by a significant proportion of participants. The research establishes a link between this perception and the role of creaticides in the game. Learning Experience Design (LXD) is about creating products that link the learning process with key competences. The game “Innovative Village” exemplifies this approach and provides insights into design, use, and required competencies. It also presents a framework for designing user-centered learning experiences that incorporate assessments to enhance the learning process. This framework is applicable from the early stages and can be tested in real learning environments.
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