基于 "阿迪威亚塔 "学校计划的小学生创造力优化基于 "阿迪威亚塔 "学校计划的小学生创造力优化

Ummisyia Shabira, Achmad Fathoni
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摘要

Adiwiyata 计划在提高人们对日益恶化的环境状况的认识方面发挥着战略性作用。本研究旨在探讨苏腊卡尔塔市松达坎(Sondakan)11 小学的 Adiwiyata 学校计划对学生创造力的优化作用。采用的研究方法是描述性定性研究。通过访谈、观察和文献收集数据。访谈对象包括教师、学生和校长,访谈时间为 2023 年 8 月至 11 月;观察 Adiwiyata 项目活动;记录相关 Adiwiyata 活动。数据的有效性采用了来源三角测量技术,数据分析的互动模式包括数据还原、数据展示和结论得出。研究结果表明,SDN 11 Sondakan 的 Adiwiyata 计划在废物管理、学生创意活动和学校绿化方面产生了积极影响。本研究的意义可作为在小学实施 Adiwiyata 计划的范例,以提高学生的创造力和环保意识。
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OPTIMALISASI KREATIVITASOPTIMALISASI KREATIVITAS SISWA BERBASIS PROGRAM SEKOLAH ADIWIYATA DI SEKOLAH DASAR SISWA BERBASIS PROGRAM SEKOLAH ADIWIYATA DI SEKOLAH DASAR
The Adiwiyata program plays a strategic role in fostering awareness of the declining environmental conditions. This research aims to explore the optimization of student creativity based on the Adiwiyata School Program at Elementary School (SDN) 11 Sondakan, Surakarta. The research method used is qualitative research with a descriptive approach. Data were collected through interviews, observations, and documentation. Interview results were obtained from teachers, students, and the school principal conducted from August to November 2023, observing Adiwiyata program activities, and documenting related Adiwiyata activities. The validity of the data used the source triangulation technique, with an interactive model of data analysis consisting of data reduction, data display, and conclusion drawing. The research results show that the Adiwiyata program at SDN 11 Sondakan has a positive impact, evident in waste management, creative student activities, and school greening. The implications of this research can be used as a model for Adiwiyata implementation to enhance student creativity and environmental awareness in elementary schools
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PENGEMBANGAN KOMIK EDUKASI BERBASIS CREATIVE PROBLEM SOLVING BERBANTUAN KVISOFT FLIPBOOK MAKER PRO UNTUK SEKOLAH DASAR PENGEMBANGAN MEDIA INTERAKTIF SIPEDA SISTEM PEREDARAN DARAH MANUSIA UNTUK MENINGKATKAN BERPIKIR KRITIS KONTRIBUSI LITERASI DIGITAL DAN INTERAKSI BELAJAR ANTAR SISWA TERHADAP KETERAMPILAN MEMECAHKAN MASALAH PEMBELAJARAN IPAS OPTIMALISASI KREATIVITASOPTIMALISASI KREATIVITAS SISWA BERBASIS PROGRAM SEKOLAH ADIWIYATA DI SEKOLAH DASAR SISWA BERBASIS PROGRAM SEKOLAH ADIWIYATA DI SEKOLAH DASAR ANALISIS MODEL PROJECT BASED LEARNING BERBANTUAN LIVEWORKSHEETS DALAM MENINGKATKAN PRESTASI BELAJAR DAN KETERAMPILAN LITERASI SAINS
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