Des Suryani, Ambiyar, Asrul Huda, Fitri Ayu, Erdisna, Muhardi
{"title":"在 STEAM 中实施关系数据库--算法与程序设计中基于问题的学习模式","authors":"Des Suryani, Ambiyar, Asrul Huda, Fitri Ayu, Erdisna, Muhardi","doi":"10.18517/ijaseit.14.2.19953","DOIUrl":null,"url":null,"abstract":"Currently, digital technology is developing in all fields. The development of this technology certainly has a significant impact on the world of education. A suitable learning model is needed, especially in the Algorithm and Programming course, to face global challenges in the Industrial Revolution 4.0. Students are expected to have skills that include critical and creative thinking in solving problems, communication, and collaboration with the support of technology. The STEAM-Problem Based Learning model can be used in the Algorithm and Programming learning process with seven syntaxes: preparation and knowledge identification; problem identification; plan solution; create and test products; communicate; evaluation and feedback and giving rewards. All activities carried out in the learning process by lecturers and students can be stored in a database. This research attempts to determine the validity of the STEAM-Problem Based Learning database design, which will be implemented in the Algorithm and Programming course. The data analysis technique used is validity analysis, which is based on assessing the data obtained through a questionnaire or a questionnaire using a Likert scale. Data was processed using Aiken’s V validity coefficient formula to test the expert’s judgment. Assessment indicators include correctness, consistency, relevance, completeness, and minimality. The results of the study show that the validity test on the STEAM-Problem Based Learning database design is valid, so it is feasible to implement it in algorithm and programming learning.","PeriodicalId":14471,"journal":{"name":"International Journal on Advanced Science, Engineering and Information Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Implementation of Relational Database in the STEAM-Problem Based Learning Model in Algorithm and Programming\",\"authors\":\"Des Suryani, Ambiyar, Asrul Huda, Fitri Ayu, Erdisna, Muhardi\",\"doi\":\"10.18517/ijaseit.14.2.19953\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Currently, digital technology is developing in all fields. The development of this technology certainly has a significant impact on the world of education. A suitable learning model is needed, especially in the Algorithm and Programming course, to face global challenges in the Industrial Revolution 4.0. Students are expected to have skills that include critical and creative thinking in solving problems, communication, and collaboration with the support of technology. The STEAM-Problem Based Learning model can be used in the Algorithm and Programming learning process with seven syntaxes: preparation and knowledge identification; problem identification; plan solution; create and test products; communicate; evaluation and feedback and giving rewards. All activities carried out in the learning process by lecturers and students can be stored in a database. This research attempts to determine the validity of the STEAM-Problem Based Learning database design, which will be implemented in the Algorithm and Programming course. The data analysis technique used is validity analysis, which is based on assessing the data obtained through a questionnaire or a questionnaire using a Likert scale. Data was processed using Aiken’s V validity coefficient formula to test the expert’s judgment. Assessment indicators include correctness, consistency, relevance, completeness, and minimality. The results of the study show that the validity test on the STEAM-Problem Based Learning database design is valid, so it is feasible to implement it in algorithm and programming learning.\",\"PeriodicalId\":14471,\"journal\":{\"name\":\"International Journal on Advanced Science, Engineering and Information Technology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-04-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal on Advanced Science, Engineering and Information Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18517/ijaseit.14.2.19953\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Agricultural and Biological Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal on Advanced Science, Engineering and Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18517/ijaseit.14.2.19953","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Agricultural and Biological Sciences","Score":null,"Total":0}
引用次数: 0
摘要
目前,数字技术正在各个领域发展。这种技术的发展无疑对教育界产生了重大影响。面对工业革命 4.0 的全球挑战,我们需要一个合适的学习模式,尤其是在算法与编程课程中。在技术的支持下,学生应具备解决问题的批判性和创造性思维、沟通和协作等技能。在《算法与程序设计》的学习过程中,可以采用 STEAM 问题式学习模式,包括七个语法:准备和知识识别;问题识别;计划解决方案;创建和测试产品;交流;评价和反馈以及给予奖励。讲师和学生在学习过程中开展的所有活动都可以存储在数据库中。本研究试图确定 STEAM 问题式学习数据库设计的有效性,该设计将在算法和编程课程中实施。使用的数据分析技术是效度分析,其基础是评估通过问卷调查或使用李克特量表的问卷调查获得的数据。使用艾肯 V 效度系数公式对数据进行处理,以检验专家的判断。评估指标包括正确性、一致性、相关性、完整性和最小性。研究结果表明,STEAM-基于问题的学习数据库设计的有效性检验是有效的,因此在算法和编程学习中实施是可行的。
Implementation of Relational Database in the STEAM-Problem Based Learning Model in Algorithm and Programming
Currently, digital technology is developing in all fields. The development of this technology certainly has a significant impact on the world of education. A suitable learning model is needed, especially in the Algorithm and Programming course, to face global challenges in the Industrial Revolution 4.0. Students are expected to have skills that include critical and creative thinking in solving problems, communication, and collaboration with the support of technology. The STEAM-Problem Based Learning model can be used in the Algorithm and Programming learning process with seven syntaxes: preparation and knowledge identification; problem identification; plan solution; create and test products; communicate; evaluation and feedback and giving rewards. All activities carried out in the learning process by lecturers and students can be stored in a database. This research attempts to determine the validity of the STEAM-Problem Based Learning database design, which will be implemented in the Algorithm and Programming course. The data analysis technique used is validity analysis, which is based on assessing the data obtained through a questionnaire or a questionnaire using a Likert scale. Data was processed using Aiken’s V validity coefficient formula to test the expert’s judgment. Assessment indicators include correctness, consistency, relevance, completeness, and minimality. The results of the study show that the validity test on the STEAM-Problem Based Learning database design is valid, so it is feasible to implement it in algorithm and programming learning.
期刊介绍:
International Journal on Advanced Science, Engineering and Information Technology (IJASEIT) is an international peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of science, engineering and information technology. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the IJASEIT follows the open access policy that allows the published articles freely available online without any subscription. The journal scopes include (but not limited to) the followings: -Science: Bioscience & Biotechnology. Chemistry & Food Technology, Environmental, Health Science, Mathematics & Statistics, Applied Physics -Engineering: Architecture, Chemical & Process, Civil & structural, Electrical, Electronic & Systems, Geological & Mining Engineering, Mechanical & Materials -Information Science & Technology: Artificial Intelligence, Computer Science, E-Learning & Multimedia, Information System, Internet & Mobile Computing