Haoyue Yang;Hao Zhang;Zhuping Wang;Chao Huang;Huaicheng Yan
{"title":"基于异步观测器的多代理系统容错优化控制","authors":"Haoyue Yang;Hao Zhang;Zhuping Wang;Chao Huang;Huaicheng Yan","doi":"10.1109/JSYST.2024.3391766","DOIUrl":null,"url":null,"abstract":"In this article, the optimal consensus problem for a class of nonlinear multiagent systems in discrete-time case is investigated under jump faults and false data injection (FDI) attacks. First, a general fault model with coefficients obeying a semi-Markov process is introduced into system dynamics. A joint state and fault observer based on the hidden semi-Markov model is designed to estimate both the agent's state and the fault signals. Sufficient conditions for the existence of observer gains are established by constructing the stochastic Lyapunov function with hidden mode, observed mode, and elapsed time dependencies. Based on the observed states, we reconstruct the local performance metric functions of agents and design a policy-value iteration algorithm to address the multiplayer game problem. Then, an neural network policy-value iteration approximation algorithm is proposed, which obtains an approximate Nash equilibrium solution of the multiplayer games. Further, a secure fault-tolerant optimal consensus controller with fault compensation and attack attenuation terms is designed to achieve optimal tracking control, and the stability of the neighbor tracking error system is rigorously demonstrated. Finally, illustrative example and comparison simulations are provided to verify the validity and applicability of the proposed results.","PeriodicalId":55017,"journal":{"name":"IEEE Systems Journal","volume":"18 2","pages":"1402-1413"},"PeriodicalIF":4.0000,"publicationDate":"2024-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Asynchronous Observer-Based Fault-Tolerant Optimal Control of Multiagent Systems\",\"authors\":\"Haoyue Yang;Hao Zhang;Zhuping Wang;Chao Huang;Huaicheng Yan\",\"doi\":\"10.1109/JSYST.2024.3391766\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this article, the optimal consensus problem for a class of nonlinear multiagent systems in discrete-time case is investigated under jump faults and false data injection (FDI) attacks. First, a general fault model with coefficients obeying a semi-Markov process is introduced into system dynamics. A joint state and fault observer based on the hidden semi-Markov model is designed to estimate both the agent's state and the fault signals. Sufficient conditions for the existence of observer gains are established by constructing the stochastic Lyapunov function with hidden mode, observed mode, and elapsed time dependencies. Based on the observed states, we reconstruct the local performance metric functions of agents and design a policy-value iteration algorithm to address the multiplayer game problem. Then, an neural network policy-value iteration approximation algorithm is proposed, which obtains an approximate Nash equilibrium solution of the multiplayer games. Further, a secure fault-tolerant optimal consensus controller with fault compensation and attack attenuation terms is designed to achieve optimal tracking control, and the stability of the neighbor tracking error system is rigorously demonstrated. Finally, illustrative example and comparison simulations are provided to verify the validity and applicability of the proposed results.\",\"PeriodicalId\":55017,\"journal\":{\"name\":\"IEEE Systems Journal\",\"volume\":\"18 2\",\"pages\":\"1402-1413\"},\"PeriodicalIF\":4.0000,\"publicationDate\":\"2024-04-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Systems Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10510552/\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Systems Journal","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10510552/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Asynchronous Observer-Based Fault-Tolerant Optimal Control of Multiagent Systems
In this article, the optimal consensus problem for a class of nonlinear multiagent systems in discrete-time case is investigated under jump faults and false data injection (FDI) attacks. First, a general fault model with coefficients obeying a semi-Markov process is introduced into system dynamics. A joint state and fault observer based on the hidden semi-Markov model is designed to estimate both the agent's state and the fault signals. Sufficient conditions for the existence of observer gains are established by constructing the stochastic Lyapunov function with hidden mode, observed mode, and elapsed time dependencies. Based on the observed states, we reconstruct the local performance metric functions of agents and design a policy-value iteration algorithm to address the multiplayer game problem. Then, an neural network policy-value iteration approximation algorithm is proposed, which obtains an approximate Nash equilibrium solution of the multiplayer games. Further, a secure fault-tolerant optimal consensus controller with fault compensation and attack attenuation terms is designed to achieve optimal tracking control, and the stability of the neighbor tracking error system is rigorously demonstrated. Finally, illustrative example and comparison simulations are provided to verify the validity and applicability of the proposed results.
期刊介绍:
This publication provides a systems-level, focused forum for application-oriented manuscripts that address complex systems and system-of-systems of national and global significance. It intends to encourage and facilitate cooperation and interaction among IEEE Societies with systems-level and systems engineering interest, and to attract non-IEEE contributors and readers from around the globe. Our IEEE Systems Council job is to address issues in new ways that are not solvable in the domains of the existing IEEE or other societies or global organizations. These problems do not fit within traditional hierarchical boundaries. For example, disaster response such as that triggered by Hurricane Katrina, tsunamis, or current volcanic eruptions is not solvable by pure engineering solutions. We need to think about changing and enlarging the paradigm to include systems issues.