为什么我们需要员工回到办公室?工作场所设计对组织创造力的影响

IF 3.7 3区 管理学 Q2 MANAGEMENT Creativity and Innovation Management Pub Date : 2024-04-29 DOI:10.1111/caim.12611
Zita K. Lucius, Svenja Damberg
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引用次数: 0

摘要

随着工作环境的不断变化,特别是从全职到无暇办公,再到如今介于两者之间,决策者需要重新定义他们对办公室一天的期望。以前,世界各地的组织都把重点放在创建促进互动与合作的工作场所上,以加强知识交流和沟通。这两者都是激发工作场所创造力的主要驱动力,可促进创新活动的增加。由于办公室正在从精简、以工作为中心、等级森严的工作站急剧转变为以员工为导向、以游乐场所人工制品为载体的创造力提升空间,研究人员和从业人员显然需要对工作场所设计对创造力的影响进行定量研究。尽管之前的研究已经试图描述物理工作环境及其对创造力的影响,但仍然缺乏实证证据来证明员工认为工作场所的哪些具体属性具有启发性。因此,我们为现有的知识体系做出了贡献,确定了数字化时代员工认为具有启发性的物理工作场所的定义,并提供了一个概念模型,分析了工作场所设计、内部知识交流和创造性解决问题能力之间的影响。我们利用偏最小二乘法结构方程模型对调查数据进行了评估,并首次提供了实证证据,证明我们提出的形成性指数支持工作场所设计方面的共同研究议程,而且工作场所设计的各个方面不仅提高了作为创造力本身重要维度的创造性问题解决能力,而且这种关系还部分受到内部知识交流的影响。
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Why we need employees back at the office: The effect of workplace design on creativity in organizations
With the ongoing changes in the work environment, specifically turning from fulltime to no time at the office and nowadays pending somewhere in between, there is a need for decision makers to redefine their expectations of a day at the office. Previously, organizations worldwide focussed on creating workplaces that foster interaction and collaboration to enhance knowledge exchange and communication. Both are among the main drivers for stimulating creativity at the workplace, leading to increased innovation activities. Since offices are dramatically changing from lean, work‐focused, and hierarchical workstations into employee‐oriented, creativity‐enhancing spaces with playground artefacts, the need for quantitative research on the effects of workplace design on creativity seems evident for researchers and practitioners. Although prior research has attempted to describe the physical work environment and its impact on creativity, empirical evidence is still lacking on what concrete attributes of a workplace employees perceive as inspiring. We therefore contribute to the existent body of knowledge by establishing a definition for inspiring physical workplaces as perceived by employees in times of digitalization and provide a conceptual model analysing the effects between workplace design, internal knowledge exchange, and creative problem‐solving capacity. We assess our survey data with partial least squares structural equation modelling and provide first empirical evidence that our proposed formative index supports the common research agenda within the context of workplace design, and further, that aspects of workplace design not only enhance creative problem‐solving capacity as an important dimension of creativity itself, but that this relationship is also partially mediated by internal knowledge exchange.
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来源期刊
CiteScore
7.70
自引率
11.40%
发文量
57
期刊介绍: Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.
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