从模糊到移动模糊

Q3 Social Sciences Journal of Mobile Multimedia Pub Date : 2024-05-06 DOI:10.13052/jmm1550-4646.2035
O. Kosheleva, V. Kreinovich, V. Timchenko, Yuriy Kondratenko
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引用次数: 0

摘要

与常规计算相比,移动计算的主要限制在于需要确保电池的使用时间越长越好,因此计算步数应该越少越好。在本文中,我们分析了这对模糊计算的影响。我们发现,对最快计算的需求导致了三角成员函数和最简单的 "和 "与 "或 "操作:最小值和最大值。这也导致我们需要将自己限制在对模糊度的几位描述上--这导致了类似于模糊计算光学实现的 3 位描述。
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From Fuzzy to Mobile Fuzzy
The main limitation of mobile computing in comparison with regular computing is the need to make sure that the battery lasts as long as possible – and thus, the number of computational steps should be as small as possible. In this paper, we analyze how this affects fuzzy computations. We show that the need for the fastest computations leads to triangular membership functions and simplest “and”- and “or”-operations: min and max. It also leads to the need to limit ourselves to a few-bit description of fuzzy degrees – which leads to 3-bit descriptions similar to optical implementation of fuzzy computing.
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来源期刊
Journal of Mobile Multimedia
Journal of Mobile Multimedia Social Sciences-Communication
CiteScore
1.90
自引率
0.00%
发文量
80
期刊介绍: The scope of the journal will be to address innovation and entrepreneurship aspects in the ICT sector. Edge technologies and advances in ICT that can result in disruptive concepts of major impact will be the major focus of the journal issues. Furthermore, novel processes for continuous innovation that can maintain a disruptive concept at the top level in the highly competitive ICT environment will be published. New practices for lean startup innovation, pivoting methods, evaluation and assessment of concepts will be published. The aim of the journal is to focus on the scientific part of the ICT innovation and highlight the research excellence that can differentiate a startup initiative from the competition.
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