解除成人游戏玩家需求满足与游戏障碍症状之间的联系

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-05-15 DOI:10.1016/j.chb.2024.108287
Andrea Stašek , Lukas Blinka , Vasileios Stavropoulos
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引用次数: 0

摘要

尽管游戏障碍(GD)已被正式列入《国际疾病分类》,但关于其概念和评估的争论仍在继续。有人建议采取一些必要的步骤,包括探索 GD 症状的结构和关系,同时考虑游戏如何满足/满足游戏者的需求。为了实现这一目标,本研究采用网络分析方法,对大量活跃/专注的成年游戏玩家(样本数=3895;年龄平均值=26.17;年龄最小值=6.48;82.5%为男性;每周游戏时数平均值=26.06)的反应进行了分析。GD 症状通过 AICA-S 进行评估,游戏世界内外的需求满意度则分别通过心理需求平衡测量和玩家需求满意度体验进行评估。结果显示,GD 网络由时间相关症状群、认知情感症状群(以渴求和耐受为核心)和行为后果症状群(以不顾后果继续游戏为核心)组成。逃避现实被证明是现实生活需求、游戏中需求和广东症状之间的桥梁。研究结果凸显了重新考虑 GD 症状结构及其不同作用的必要性。研究还说明了诊断、评估和治疗的意义。
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Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers

Despite the official inclusion of Gaming Disorder (GD) in the International Classification of Diseases, there is still an ongoing debate over its conceptualization and assessment. Several necessary steps have been recommended, including exploring the structure and the relationships of the GD symptoms, whilst considering how gaming may satisfy/meet the gamers’ needs. To address this aim, the responses of a large sample of active/dedicated adult gamers (N = 3895; Mage = 26.17; SDage = 6.48; 82.5% men; gaming hours per week M = 26.06) were analyzed using a network analysis in the present study. GD symptoms were assessed with AICA-S and needs satisfaction, both outside and inside the game world, with the Balanced Measure of Psychological Needs and Player Experience of Needs Satisfaction, respectively. The GD network was revealed to be composed of Time-Related, Cognitive-Emotional (with Craving and Tolerance most central), and Behavioral-Consequential (with Continuation Despite Consequences most central) symptom clusters. Escapism was shown to be the bridge between real-life needs, in-game needs, and GD symptoms. The results highlight the necessity to reconsider the structure of GD symptoms and their differential roles. Diagnostic, assessment, and treatment implications are illustrated.

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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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