Andrea Stašek , Lukas Blinka , Vasileios Stavropoulos
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Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers
Despite the official inclusion of Gaming Disorder (GD) in the International Classification of Diseases, there is still an ongoing debate over its conceptualization and assessment. Several necessary steps have been recommended, including exploring the structure and the relationships of the GD symptoms, whilst considering how gaming may satisfy/meet the gamers’ needs. To address this aim, the responses of a large sample of active/dedicated adult gamers (N = 3895; Mage = 26.17; SDage = 6.48; 82.5% men; gaming hours per week M = 26.06) were analyzed using a network analysis in the present study. GD symptoms were assessed with AICA-S and needs satisfaction, both outside and inside the game world, with the Balanced Measure of Psychological Needs and Player Experience of Needs Satisfaction, respectively. The GD network was revealed to be composed of Time-Related, Cognitive-Emotional (with Craving and Tolerance most central), and Behavioral-Consequential (with Continuation Despite Consequences most central) symptom clusters. Escapism was shown to be the bridge between real-life needs, in-game needs, and GD symptoms. The results highlight the necessity to reconsider the structure of GD symptoms and their differential roles. Diagnostic, assessment, and treatment implications are illustrated.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.