利用沉浸式虚拟现实模拟开展大规模伤亡事件分流培训讲习班

IF 1.7 Q2 EDUCATION, SCIENTIFIC DISCIPLINES AEM Education and Training Pub Date : 2024-05-20 DOI:10.1002/aet2.10939
Nicholas E. Kman MD, Jillian McGrath MD, Ashish R. Panchal MD, PhD, Matthew Malone MD, Travis Sharkey-Toppen MD, PhD, David P. Way MEd
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引用次数: 0

摘要

目的 我们在 2023 年学术急诊医学会年会上举办了一次研讨会,利用沉浸式虚拟现实(VR)模拟器教授应对大规模伤亡事件(MCI)的 "分类-评估-救生干预-治疗/转运(SALT)分诊协议"。在此,我们将报告研讨会的成果。 方法 在对分流协议的基础知识进行了 1 小时的说教后,培训班学员轮流经过三个技能站,学习如何使用 VR 头显和控制器,通过桌面演练练习应用 SALT 分流技能,最后使用我们的 VR 模拟器进行应对 MCI 的培训。在接触 VR 的过程中,学员们运用新知识对虚拟地铁站中的爆炸受害者进行了分流和救治。在简短的引导之后,参与者进入现场,对各种危及生命(如急性动脉出血、穿透伤、气胸、截肢)和非危及生命(撕裂伤、扭伤、癔病、精神错乱)的虚拟病人进行治疗和分流。模拟器会为每位参加研讨会的人员生成一份表现报告,供熟练的主持人进行汇报时使用。 结果 参加者大多是受训人员(住院医师),他们都能正确地发出整体分类指令(步行和挥手),以识别最危重的伤员。平均而言,参与者正确救治了 92% 的 18 名伤员,所有出血伤员都得到了妥善控制(止血带或伤口包扎)。平均而言,在 11 名患者中,学员正确标记的比例为 87.7%,但只为 67% 的患者测量了脉搏。学员在处理嵌入弹片的病例和正确标记治疗后病情稳定的患者时遇到了困难。 结论 我们的 VR 模拟器提供了一个实用、便携、可重复的培训和评估系统,可帮助未来的急救医疗系统(EMS)医务主任向急救医疗专业人员传授挽救生命所需的分诊和救生干预治疗技能。
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Implementation of a workshop for mass casualty incident triage training using an immersive virtual reality simulation

Objective

We offered a workshop at the 2023 annual meeting of the Society for Academic Emergency Medicine to teach the Sort–Assess–Lifesaving Interventions–Treatment/Transport (SALT) triage protocol for responding to mass casualty incidents (MCIs) using an immersive virtual reality (VR) simulator. Here, we report workshop outcomes.

Methods

After a 1-h didactic on the basics of triage protocols, workshop participants rotated through three skill stations at which learners learned how to use the VR headset and controllers, practiced applying SALT triage skills through a tabletop exercise, and then finally used our VR simulator for training responses to MCIs. During their encounter with VR, participants applied their new knowledge to triaging and treating the victims of an explosion in a virtual subway station. After a brief orientation, participants entered the scene to treat and triage virtual patients who had various life-threatening (e.g., acute arterial bleed, penetrating injury, pneumothorax, amputations) and non–life-threatening injuries (lacerations, sprains, hysteria, confusion). The simulator generated a performance report for each workshop attendee to be used for debriefing by a skilled facilitator.

Results

Participants were mostly trainees (residents), all of whom properly initiated their encounter with global sort commands (walk and wave) to identify the most critically injured. On average, participants correctly treated 92% of 18 injuries, with all bleeding injuries being properly controlled (tourniquets or wound packing). On average, participants correctly tagged 87.7% of 11 patients, but only took the pulse of 67% of the 11 patients. Learners had difficulty with cases involving embedded shrapnel and properly tagging patients who were stable after treatments.

Conclusions

Our VR simulator provided a practical, portable, reproducible training and assessment system for preparing future emergency medical systems (EMS) medical directors to teach their EMS professionals the triage and lifesaving intervention treatment skills needed to save lives.

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来源期刊
AEM Education and Training
AEM Education and Training Nursing-Emergency Nursing
CiteScore
2.60
自引率
22.20%
发文量
89
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