电子竞技的期望成为体育的一部分

Isnanto Muharram, M. F. Hidayatullah, Slamet Riyadi
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引用次数: 1

摘要

21 世纪科学技术的发展日新月异,从电信公司竞相开发提供便利的通信工具就可见一斑。作为一个从经济角度考虑的全球性产业,电子竞技正受到各界的关注,并正在发展中,以提高竞技兴趣和经济效益。体育运动通常包括需要力量、耐力和运动技能的体育锻炼形式。体育和电子竞技不同。电子竞技选手尽管参加比赛和对抗,但并不总是身体移动。一些专家认为,电子竞技是体育的一个分支。采用的方法是以文章综述的形式进行图书馆研究。图书馆研究的实施包括对特定主题或知识领域的以往研究成果进行调查、制图、组合和评估。这种方法使用各种信息来源,包括原始文章(n=29)。问题的关键在于,电子竞技选手往往是久坐不动的生活方式选手,从而导致体能和健康方面的问题,所以这与传统体育体能活动在运动时使用大肌肉移动身体部位的影响不符。在体育科学研究中,电子竞技在体育运动中的地位受到质疑,因为它不像传统体育运动员那样对电子竞技运动员的体能和健康产生积极影响。越来越清楚的是,电子竞技应被视为电子娱乐和竞技,而不是包括主要身体活动的体育运动的一部分。
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The Expectations of eSport Becomes Part of Sports
The development of science and technology in the 21st century is increasingly rapid, as can be seen by the race of telecommunications companies to create communication tools that offer convenience. As a global industry considered from a financial perspective, eSport is receiving attention from various circles and is being developed to increase competition interest and financial benefits. Sports usually include forms of physical exercise that require strength, endurance, and motor skills. Sports and eSport are different. eSport players don't always move physically despite participating in competitions and rivalries. According to some experts, eSport are a subset of sports. The method used is library research in the form of article review. The implementation of library research consists of investigating, mapping, combining, and evaluating previous research findings on a particular topic or field of knowledge. This method uses various sources of information, including primary articles (n=29). The point is that eSport players tend to be sedentary lifestyle players, which results in problems with fitness and health, so it is not in accordance with the impact of traditional sports physical activities that use large muscles to move body parts while moving. The status of eSport in sport is being questioned in Sport Science studies, as it does not have a positive impact on the fitness and health of eSport players unlike traditional sports athletes. It is increasingly clear that eSport should be seen as electronic entertainment and competition rather than as part of a sport that includes dominant physical activity.
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