篮球运动中头部假动作的特定情境适应:对球员特定假动作频率时间表的研究。

IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Psychological Research-Psychologische Forschung Pub Date : 2024-07-01 Epub Date: 2024-05-28 DOI:10.1007/s00426-024-01977-2
Iris Güldenpenning, Nils T Böer, Wilfried Kunde, Carina G Giesen, Klaus Rothermund, Matthias Weigelt
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引用次数: 0

摘要

在篮球比赛中,进攻球员经常一边向一侧传球,一边向另一侧看。这种头部假动作会引发观察对手的冲突,因为对头部方向的处理会干扰对传球方向的处理。因此,对有头部假动作的传球的反应比对无头部假动作的传球的反应要慢,并导致更多错误(头部假动作效应)。假头效应和结构类似的干扰效应(如 Stroop 效应)会受到冲突试验频率的调节。以往的研究大多采用分块操作的比例一致性。然而,在篮球(以及其他团队运动)中,可能会遇到不同的个体对手,因此考虑这些对手的个体频率(如 20% 与 80%)可能非常重要。因此,本研究调查了快速(即逐个试验)重新配置反应行为以适应不同比例的不协调试验的可能性,这些不协调试验取决于不同的篮球运动员。结果表明,参与者确实适应了不同篮球运动员的假冒频率,这可能是策略适应过程的结果。然而,多层次分析表明,在球员对假球频率的特定适应过程中,有很大一部分是由记忆性检索过程引起的,这表明特定项目的比例一致性效应可以用刺激-反应结合和检索来解释:当前刺激的头部方位(如向右)会检索出具有相同头部方位的上一情节,包括属于上一情节的反应。因此,从理论上讲,如果一名进攻球员重复同样的头部动作但改变传球方向,那么他/她会对对手产生最强烈的不利影响。至于在实践中是否有可能战略性地应用这一建议,还有待回答。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Context-specific adaptation for head fakes in basketball: a study on player-specific fake-frequency schedules.

In basketball, an attacking player often plays a pass to one side while looking to the other side. This head fake provokes a conflict in the observing opponent, as the processing of the head orientation interferes with the processing of the pass direction. Accordingly, responses to passes with head fakes are slower and result in more errors than responses to passes without head fakes (head-fake effect). The head-fake effect and structurally similar interference effects (e.g., Stroop effect) are modulated by the frequency of conflicting trials. Previous studies mostly applied a block-wise manipulation of proportion congruency. However, in basketball (and also in other team sports), where different individual opponents can be encountered, it might be important to take the individual frequency (e.g., 20% vs. 80%) of these opponents into account. Therefore, the present study investigates the possibility to quickly (i.e., on a trial-by-trial basis) reconfigure the response behavior to different proportions of incongruent trials, which are contingent on different basketball players. Results point out that participants indeed adapted to the fake-frequency of different basketball players, which could be the result of strategic adaptation processes. Multi-level analyses, however, indicate that a substantial portion of the player-specific adaptation to fake frequencies is accounted by episodic retrieval processes, suggesting that item-specific proportion congruency effects can be explained in terms of stimulus-response binding and retrieval: The head orientation (e.g., to the right) of a current stimulus retrieves the last episode with the same head orientation including the response that was part of this last episode. Thus, from a theoretical perspective, an attacking player would provoke the strongest detrimental effect on an opponent if s/he repeats the same head movement but changes the direction of the pass. Whether it is at all possible to strategically apply this recommendation in practice needs still to be answered.

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来源期刊
CiteScore
5.10
自引率
8.70%
发文量
137
期刊介绍: Psychological Research/Psychologische Forschung publishes articles that contribute to a basic understanding of human perception, attention, memory, and action. The Journal is devoted to the dissemination of knowledge based on firm experimental ground, but not to particular approaches or schools of thought. Theoretical and historical papers are welcome to the extent that they serve this general purpose; papers of an applied nature are acceptable if they contribute to basic understanding or serve to bridge the often felt gap between basic and applied research in the field covered by the Journal.
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