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Linguistic markedness and body specificity in parity judgments: evidence from a go/no-go task. 奇偶判断中的语言标记性和身体特异性:来自 "去/不去 "任务的证据。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-20 DOI: 10.1007/s00426-024-02062-4
Mia Šetić Beg, Vanja Sopta, Dražen Domijan

In two experiments we tested the contribution of linguistic markedness and affective evaluation (i.e., body specificity) to the representation of abstract numerical concepts, such as parity. To this end, we employed speeded parity judgments of digits (Exp 1) or number words (Exp 2) in a go/no-go task. Fifty right-handed participants completed four blocks of trials in each experiment. In two blocks, they responded to even numbers (2, 4, 6, or 8) and in the other two blocks they responded to odd numbers (1, 3, 7, or 9). In each pair of blocks, they responded once with their right hand and once with their left hand. Results revealed faster right-hand responses to even than to odd digits (Exp 1), and faster left-hand response to odd than to even number words (Exp 2). In addition, in both experiments, we found faster responses to small-odd than large-odd digits and number words. The results support the conclusion that the affective evaluation of parity and linguistic markedness makes independent contributions to the representation of parity.

在两项实验中,我们测试了语言标记性和情感评价(即身体特异性)对抽象数字概念(如奇偶性)表征的贡献。为此,我们在 "去/不去 "任务中采用了数字(实验 1)或数字词(实验 2)的速度奇偶性判断。50名右撇子参与者在每个实验中完成了四个试验块。在两个实验组中,他们对偶数(2、4、6 或 8)做出反应;在另外两个实验组中,他们对奇数(1、3、7 或 9)做出反应。在每一对区块中,他们分别用右手和左手做出一次反应。结果显示,右手对偶数数字的反应比对奇数数字的反应快(实验 1),左手对奇数数字单词的反应比对偶数数字单词的反应快(实验 2)。此外,在这两项实验中,我们还发现对小奇数数字和数字单词的反应快于大奇数数字和数字单词。这些结果支持这样的结论,即对奇偶性和语言标记性的情感评价对奇偶性的表征做出了独立的贡献。
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引用次数: 0
Motion in the depth direction appears faster when the target is closer to the observer. 当目标距离观察者较近时,深度方向上的运动会显得更快。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-20 DOI: 10.1007/s00426-024-02040-w
Yusei Yoshimura, Tomohiro Kizuka, Seiji Ono

The target velocity at the retina and the initial phase of target motion are known to affect the perceived velocity of a target in planar motion. For depth motion, however, the role of this information in velocity perception remains unclear. Therefore, the purpose of this study was to reveal the role of the angular velocity derived from the vergence angle and the initial phase of target motion on the perceived velocity for depth motion. We devised two experimental tasks with five stimuli and used a two-alternative forced-choice paradigm to investigate velocity perception. In the tasks, a target moving toward or away from the observer was used. The five stimuli in each task moved between 40 and 240 cm (standard stimulus), 20 and 240 cm, 20 and 220 cm, 40 and 260 cm, and 60 and 260 cm from the participants. In the comparison of the standard stimulus with other stimuli, the stimuli approaching or receding from a distance of 20 cm were perceived as faster than the standard stimulus approaching or receding from a distance of 40 cm. We also showed that the stimuli that receded starting from a distance of 60 cm were perceived as moving slower than the standard stimulus. Our results suggest that larger changes in angular velocity affect velocity perception for depth motion; thus, observers perceive the target velocity as faster when the target is closer to the observer.

众所周知,视网膜上的目标速度和目标运动的初始阶段会影响平面运动中目标的感知速度。然而,对于深度运动,这些信息在速度感知中的作用仍不清楚。因此,本研究的目的是揭示由辐辏角和目标运动初始阶段得出的角速度对深度运动感知速度的作用。我们设计了两个包含五个刺激物的实验任务,并使用双向强迫选择范式来研究速度感知。在这些任务中,我们使用了一个朝向或远离观察者运动的目标。每个任务中的五个刺激物分别在距离观察者 40 到 240 厘米(标准刺激)、20 到 240 厘米、20 到 220 厘米、40 到 260 厘米以及 60 到 260 厘米之间移动。在标准刺激与其他刺激物的比较中,接近或后退 20 厘米距离的刺激物被认为比接近或后退 40 厘米距离的标准刺激快。我们还发现,从 60 厘米距离开始后退的刺激物被认为比标准刺激物移动得慢。我们的结果表明,角速度的较大变化会影响深度运动的速度感知;因此,当目标离观察者较近时,观察者会认为目标的速度较快。
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引用次数: 0
Beneficial effects of imagination of successful action after an actual error on baseline performances in non-expert young tennis players. 非专业青少年网球运动员在实际失误后想象成功动作对基线成绩的有利影响。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-16 DOI: 10.1007/s00426-024-02051-7
Robin Nicolas, Robbin Carien, Younès Ouarti, Dominique Laurent

The aim of this study was to evaluate the effects of motor imagery (MI: imagining the success or failure of a forehand or backhand shot) training according to an internal visual modality centred on the movement and the target to be reached on tennis performance. 66 young (Mage = 12.1 years) players were randomly divided into three groups: control, failure MI or success MI, and performed 3 experimental phases. The pre-test consisted of performing 6 blocks of 5 forehand and backhand groundstrokes (sent randomly by a ball launcher towards the baseline) and a super tie-break. The acquisition phase consisted of 12 sessions, each including a standardized warm-up followed by 15 min of background rally in pairs. The participants of the MI group were instructed, after unprovoked errors on their part, to imagine performing the previous shot correctly (positive MI) or missing (failure MI). The post-test was identical to the pre-test. The efficiency score of shots and the number of errors committed at the pre- and post-test served as dependent variables. The results of this study indicate that participants in the success MI group performed better than the control and failure MI groups at post-test. The success MI, performed after errors, has positive effects on the quality of the shot and reduces the number of unforced errors of tennis players, while failure MI induces negative outcomes. The use of success MI, integrated in training session, is recommended.

本研究旨在评估运动想象(MI:想象正手或反手击球的成功或失败)训练对网球运动成绩的影响。66 名年轻球员(年龄 = 12.1 岁)被随机分为三组:对照组、失败想象组和成功想象组,并进行了三个阶段的实验。预测试包括进行 6 组 5 次正手和反手地面击球(由球发射器随机发向底线)和一次超级平局。习得阶段包括 12 个课时,每个课时包括标准化的热身,然后是 15 分钟的双人背景来回球。多元智能组的参与者在自己无缘无故出错后,会被要求想象前一次击球正确(积极多元智能)或失误(失败多元智能)。后测与前测相同。测试前后的射击效率得分和失误次数作为因变量。研究结果表明,成功多元智能组的学员在测试后的表现优于对照组和失败多元智能组。在失误后进行的成功多元智能对网球运动员的击球质量和减少非受迫性失误次数有积极影响,而失败多元智能则会导致消极结果。建议在训练中使用成功多元智能。
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引用次数: 0
Different effects of smooth pursuit eye movements on motion-based stimulus response congruency. 平滑追逐眼动对运动刺激反应一致性的不同影响
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-15 DOI: 10.1007/s00426-024-02049-1
Piotr Styrkowiec, Michał Wierzbicki

In the motion-based stimulus-response compatibility (SRC) effect, responses are faster when the task-irrelevant stimulus motion is congruent with the response movement performance. In the present study, we tested whether smooth pursuit eye movements, related to tracking a moving object, influence motion-based SRC when present on their own or when combined with position-based SRC. We examined the motion-based SRC effect during both the response selection and response execution stages. When investigating motion-based SRC alone, participants responded with left or right movements of the single hand to the left or right movements of a centrally presented stimulus, either with their eyes fixated at the center or tracking the moving object. In the case of combined motion-based and position-based SRC, participants responded with left or right movements of the left or right hand to stimulus motion presented on the left or right side of the screen, again with eyes either fixated at the center or following the moving target. Results showed that during the response selection stage, smooth pursuit type eye movements had no effect on the motion-based SRC when the stimulus moved in the center, whereas the effect was enhanced when the stimulus presentation was lateralized. This aligns with the idea that attentional shifts differ between central and peripheral vision and that cognitive system computes various spatial maps for stimulus and response. In the case of response execution, smooth pursuit type eye movements had no effect on the motion-based SRC effect, regardless of stimulus location.

在基于运动的刺激-反应相容性(SRC)效应中,当与任务无关的刺激运动与反应运动表现一致时,反应会更快。在本研究中,我们测试了与追踪移动物体相关的平滑追随眼动在单独出现或与位置刺激-反应相容效应相结合时是否会影响运动刺激-反应相容效应。我们在反应选择和反应执行阶段都考察了基于运动的 SRC 效应。在单独研究基于运动的 SRC 时,被试在眼睛固定在中心或跟踪移动物体的情况下,用单手的左右移动来对中心呈现的刺激物的左右移动做出反应。在结合了基于运动和位置的 SRC 的情况下,受试者对屏幕左侧或右侧出现的刺激运动做出左手或右手的动作反应,同样是眼睛盯住中心或跟踪移动的目标。结果表明,在反应选择阶段,当刺激物在中心移动时,平滑追随型眼动对基于运动的 SRC 没有影响,而当刺激物横向呈现时,这种影响会增强。这与中心视力和周边视力的注意力转移不同以及认知系统为刺激和反应计算不同空间地图的观点一致。在执行反应的情况下,平滑追随型眼动对基于运动的 SRC 效应没有影响,与刺激位置无关。
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引用次数: 0
Hyper-binding: the surprising roles of age and affect. 超结合:年龄和情感的惊人作用。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-15 DOI: 10.1007/s00426-024-02034-8
Andrew Chung, Karen M Arnell

When irrelevant stimuli are processed and then bound to relevant stimuli in memory, it is known as hyper-binding. Hyper-binding has been demonstrated consistently in older-aged participants, but university-aged participants do not typically show hyper-binding. This phenomenon has been attributed to older individuals having greater difficulty filtering out irrelevant information compared to younger adults. Emotions can also influence how individuals attend to and process information, and older individuals report feeling greater positive, and less negative, affect than younger adults. Low arousal positive affect is associated with greater cognitive breadth and reduced distractor suppression. Therefore, it is possible that differences in affect contribute to the differences in hyper-binding demonstrated for younger versus older adults. In four studies, we measured hyper-binding using a standard hyper-binding task and examined whether individual differences in hyper-binding could be predicted by individual differences in self-reported affect. Study 1 included an online community sample between 18 and 45 years of age. Study 2 included university undergraduate students that were tested online. Study 3 participants included university undergraduate students that were tested in the lab. Study 4 participants included an older aged sample that was tested online. Overall, there were no significant relationships between affect and hyper-binding across age samples. Surprisingly, however, significant hyper-binding was observed for all age groups and was not larger for older individuals. The results suggest that individual differences in naturally occurring affect do not meaningfully predict hyper-binding, but the prevalence of hyper-binding across all studies demonstrates it may not be unique to older adults.

当无关刺激被处理后,会在记忆中与相关刺激结合,这就是所谓的超结合。超结合在老年参与者身上得到了一致的证明,但大学年龄的参与者通常不会出现超结合现象。这种现象被认为是由于老年人比年轻人更难过滤掉无关信息。情绪也会影响个人对信息的关注和处理,与年轻人相比,老年人的积极情绪较多,消极情绪较少。低唤醒积极情绪与更大的认知广度和减少分心抑制有关。因此,情绪上的差异有可能导致年轻人与老年人在超结合方面的差异。在四项研究中,我们使用标准的超束缚任务测量了超束缚,并考察了超束缚的个体差异是否可以通过自我报告的情感个体差异来预测。研究 1 包括一个年龄在 18 至 45 岁之间的在线社区样本。研究 2 的参与者包括接受在线测试的大学本科生。研究 3 的参与者包括在实验室接受测试的大学本科生。研究 4 的参与者包括接受在线测试的老年样本。总体而言,不同年龄样本的情感和超结合之间没有明显的关系。但令人惊讶的是,在所有年龄组中都观察到了明显的超结合现象,而老年人的超结合现象并不明显。研究结果表明,自然发生的情感中的个体差异并不能有意义地预测超结合,但所有研究中普遍存在的超结合现象表明,它可能并不是老年人所独有的。
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引用次数: 0
Effects of global information on the estimation of point-light walker directions. 全局信息对估计点光步行者方向的影响。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-15 DOI: 10.1007/s00426-024-02061-5
Ping Ran, Meng-Ying Sun, Fan-Huan You, Xiao-Yan Zhang, Qi Sun, Qian Sun

Studies have shown that observers can accurately estimate the point-light walker (PLW) directions and bias their estimates towards the previous directions, exhibiting a serial dependence. Additionally, it has been demonstrated that the inversion of PLWs disrupts their global information and impairs the perception of certain attributes of PLWs. However, it remained unclear whether the global information of PLWs affected the estimation accuracy and serial dependence in the PLW direction estimation. In the current study, participants were presented with either a single or four PLW directions in each trial. In one condition, the PLW was upright; while in another condition, the PLW was inverted. Participants were asked to estimate the direction of the single PLW or the average direction of the four PLWs (i.e., ensemble direction), and each condition was finished by an independent group of participants. The results showed that the estimates of PLW directions were systematically compressed towards the reference direction (0°), showing a reference-attraction bias, and the inversion of the PLWs significantly decreased the estimation accuracy in the ensemble direction perception but not in the single direction perception. Moreover, a stronger serial dependence was observed when four PLWs were presented in previous trials as opposed to just one, and its magnitude was also reduced when the four PLWs were inverted. Therefore, the current study demonstrated the effects of global information on the estimation of PLW directions.

研究表明,观察者可以准确估计点光步行者(PLW)的方向,并将其估计偏向先前的方向,表现出序列依赖性。此外,研究还表明,点光步行器的反转会破坏其全局信息,并损害对点光步行器某些属性的感知。然而,PLW 的全局信息是否会影响 PLW 方向估计的准确性和序列依赖性仍不清楚。在本研究中,参与者在每次试验中都会看到一个或四个PLW方向。在一种条件下,PLW 是直立的;而在另一种条件下,PLW 是倒立的。参与者被要求估计单个 PLW 的方向或四个 PLW 的平均方向(即集合方向),每个条件都由一组独立的参与者完成。结果表明,对 PLW 方向的估计被系统性地压缩到参考方向(0°),显示出参考-吸引偏差,PLW 的反转显著降低了集合方向感知的估计准确性,而单一方向感知的估计准确性则没有降低。此外,当在之前的试验中出现四个 PLW 而不是只有一个时,会观察到更强的序列依赖性,而当四个 PLW 倒置时,序列依赖性的程度也会降低。因此,本研究证明了全局信息对 PLW 方向估计的影响。
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引用次数: 0
On the localization of reward effects in overlapping dual tasks. 关于重叠双重任务中奖励效应的定位。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-15 DOI: 10.1007/s00426-024-02054-4
Leif E Langsdorf, Daniel Darnstaedt, Torsten Schubert

In dual-task (DT) situations, performance deteriorates compared with single-task situations. Such performance decrements are frequently explained with the serial scheduling of the response selection stages constituting a bottleneck. Proof of this assumption stems from the observation that response times for the second task (task 2; RT 2) increase with decreasing stimulus-onset asynchrony (SOA).In this study, we investigated how the reward prospect for task 1 performance affects task 1 and task 2 processing. For that purpose, we relied on the psychological refractory period paradigm (PRP) as a chronometric tool, to determine the locus of the reward effect in the processing chain of both tasks.We obtained improved task 1 and task 2 performance; as indicated by reduced RTs in the reward compared to the no reward condition of task 1 and task 2. Furthermore, the reward effect propagated at short SOA from task 1 onto task 2, suggesting that the locus of the reward effect can be pinpointed before or at the bottleneck of task 1. Importantly, the mean reward effect on task 1 was increased compared to task 2, thus indicating that parts of the reward effect were not propagated onto task 2, therefore affecting task 1 motor processes.In Experiment 2, we tested for the locus of the effect propagation to task 2. Therefore, we implemented a difficulty manipulation of the response selection of task 2. The results indicate that the reward effect is propagated from task 1 onto the response selection stage of task 2.

与单任务情况相比,双任务(DT)情况下的性能会下降。这种成绩下降的原因通常是反应选择阶段的串行调度构成了瓶颈。在本研究中,我们研究了任务 1 的奖励前景如何影响任务 1 和任务 2 的处理。为此,我们采用了心理折射期范式(PRP)作为计时工具,以确定奖励效应在这两项任务的处理链中的位置。我们发现,任务 1 和任务 2 的表现有所改善;与任务 1 和任务 2 的无奖励条件相比,奖励条件下的反应时间有所缩短。此外,奖励效应在较短的 SOA 时间内从任务 1 传播到任务 2,这表明奖励效应的位置可以在任务 1 的瓶颈前或瓶颈处精确定位。重要的是,与任务 2 相比,任务 1 的平均奖励效应有所增加,这表明部分奖励效应没有传播到任务 2,从而影响了任务 1 的运动过程。因此,我们对任务 2 的反应选择进行了难度操纵。结果表明,奖励效应从任务 1 传播到了任务 2 的反应选择阶段。
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引用次数: 0
How a co-actor's (Un-) reliability modulates goal selection in a novel joint goal-setting paradigm. 在新颖的联合目标设定范式中,共同行为者的(非)可靠性如何调节目标选择。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-15 DOI: 10.1007/s00426-024-02056-2
Felix J Götz, Gesine Dreisbach

Sociomotor theory - an extension of ideomotor theory - suggests that actions can also be represented in terms of the effects they elicit from others. But what if those others violate one's action effect anticipations? Here, we introduce a novel joint goal-setting paradigm to investigate effects of co-actors' occasional and overall unreliability on an individual's goal selection. In a first step, the participant moved a target halfway from the bottom center to the top left or right corner of the computer screen. In the second step, the co-actor moved the target to its final left or right position. In a learning block, the co-actor always continued the participant's target movements. In the test block(s), the co-actor produced congruent action effects in 50% (unreliable) vs. 80% (reliable co-actor) of the trials. Experiment 1 consisted of one (between-participants), Experiment 2 and 3 of two (within-participants) test blocks; in Experiment 3, the co-actor changed between blocks. Results of Experiments 1 and 3 reveal that participants repeated their corner choice more often after incongruent trials, but only when the co-actor was generally reliable. Implications in terms of sociomotor action control and joint action are discussed.

社会运动理论--意念运动理论的延伸--表明,行动也可以用它们从他人那里引起的效果来表示。但是,如果他人违反了自己的行动效果预期呢?在这里,我们引入了一个新颖的联合目标设定范例,以研究共同行动者的偶然性和整体不可靠性对个体目标选择的影响。第一步,被试将一个目标从计算机屏幕的底部中心向左上角或右上角移动一半。在第二步中,合作者将目标移动到最终的左侧或右侧位置。在学习区块中,合作者总是继续参与者的目标移动。在测试块中,合作者在 50%(不可靠)与 80%(可靠的合作者)的试验中产生了一致的动作效果。实验 1 包括一个(参与者之间)测试块,实验 2 和实验 3 包括两个(参与者内部)测试块;在实验 3 中,合作者在测试块之间发生了变化。实验 1 和实验 3 的结果显示,在不一致的试验后,参与者会更频繁地重复他们的角落选择,但只有当共同行为者总体上可靠时才会出现这种情况。本文讨论了社会运动动作控制和联合行动的意义。
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引用次数: 0
A systematic review of human odometry. 人类里程测量的系统回顾。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-15 DOI: 10.1007/s00426-024-02058-0
Tyler M Wiles, Alli Grunkemeyer, Nick Stergiou, Aaron D Likens

Human odometry refers to an individual's ability to travel between locations without eyesight and without designating a conscious effort toward spatially updating themselves as they travel through the environment. A systematic review on human odometry was completed for the purpose of establishing the state-of-the-art of the topic, and based on this information, develop meaningful hypotheses using Strong Inference. The following databases were searched up to February 16, 2023, and accessed through University of Nebraska at Omaha proxied databases: IEEEXplore, PsycArticles, PsycInfo, PubMed Central, SCOPUS, and Web of Science. Of the 7,060 articles reviewed, 23 met our inclusion criteria and were accumulated for their contents and quality. Methodologies, limitations, strengths, and future solutions based on those 23 articles are discussed. In summary, young healthy adults are the typical population examined, and distance perception can be manipulated with distance or gait type. Odometry can be studied using simple measurement tools, participants are often given 3-4 attempts to correctly perceive an average distance of 14.3 m, and the average article is of moderate quality with a mean score of 6.13. Many literature gaps, variability in methodology, and insufficient detail, can be amended by the addition of slightly more detailed manuscripts in future publications.

人体测距指的是一个人在没有视力的情况下在不同地点之间穿行的能力,而且在穿行环境时无需有意识地努力更新自己的空间位置。我们完成了一项关于人类里程测量的系统性综述,目的是确定该主题的最新进展,并在此基础上利用强推理方法提出有意义的假设。截至 2023 年 2 月 16 日,我们检索了以下数据库,并通过内布拉斯加大学奥马哈分校代理数据库进行了访问:IEEEXplore、PsycArticles、PsycInfo、PubMed Central、SCOPUS 和 Web of Science。在审查的 7060 篇文章中,有 23 篇符合我们的纳入标准,并根据其内容和质量进行了累积。在这 23 篇文章的基础上讨论了方法、局限性、优势和未来的解决方案。总之,年轻健康的成年人是研究的典型人群,距离感知可以通过距离或步态类型来操控。可以使用简单的测量工具对气味测量进行研究,参与者通常需要尝试 3-4 次才能正确感知平均 14.3 米的距离,文章平均质量中等,平均得分为 6.13 分。许多文献存在空白、方法不一和不够详细的问题,可以通过在今后的出版物中增加稍为详细的稿件来弥补。
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引用次数: 0
The effect of pleasurable emotions on weight perception. 愉悦情绪对体重感知的影响。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-15 DOI: 10.1007/s00426-024-02053-5
Zhaoxiang Niu, Zeyuan Zhang, Fangfang Wen, Bin Zuo

Based on the broaden-and-build theory of positive emotions and embodied cognition theory, this study explored the effects of two different forms of pleasure on the perception of object weight through two experiments. Experiment 1 induced pleasure by having participants watch a funny video and further investigated the effect of pleasure on weight perception. The results showed that the weight estimation of the pleasure group participants was significantly lower than that of the calm group. Experiment 2 induced pleasure through embodied pleasure postures and further investigated the effect of pleasure on weight perception. The results showed that subjects in the embodied pleasure posture group had lighter weight estimates compared to the calm posture and no posture groups. This study suggests that pleasure affects individuals' perception of the weight of objects, and pleasure makes individuals more optimistic in their perception of object weight.

基于积极情绪的拓宽和构建理论以及具身认知理论,本研究通过两个实验探讨了两种不同形式的愉悦感对物体重量感知的影响。实验一通过让参与者观看一段有趣的视频来诱发愉悦感,并进一步研究愉悦感对重量感知的影响。结果显示,愉悦组参与者的重量估计值明显低于平静组。实验 2 通过体现愉悦的姿势诱发愉悦感,并进一步研究愉悦感对体重感知的影响。结果显示,与平静姿态组和无姿态组相比,体现愉悦姿态组受试者的体重估计值较轻。这项研究表明,愉悦感会影响个体对物体重量的感知,愉悦感会让个体对物体重量的感知更加乐观。
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引用次数: 0
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Psychological Research-Psychologische Forschung
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