感知到的父母排斥与青少年游戏障碍:主观压力和抑郁症状的中介作用

IF 2.9 4区 管理学 Q2 COMPUTER SCIENCE, CYBERNETICS Behaviour & Information Technology Pub Date : 2024-05-27 DOI:10.1080/0144929x.2024.2359043
Renata Glavak-Tkalić, Josip Razum, Goran Milas
{"title":"感知到的父母排斥与青少年游戏障碍:主观压力和抑郁症状的中介作用","authors":"Renata Glavak-Tkalić, Josip Razum, Goran Milas","doi":"10.1080/0144929x.2024.2359043","DOIUrl":null,"url":null,"abstract":"Previous research suggests that both stress and depression, as well as parental rejection, are important factors in the development of gaming disorder (GD), but no studies so far have proposed a pa...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"2016 1","pages":""},"PeriodicalIF":2.9000,"publicationDate":"2024-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Perceived parental rejection and gaming disorder among adolescents: the mediating role of subjective stress and depressive symptoms\",\"authors\":\"Renata Glavak-Tkalić, Josip Razum, Goran Milas\",\"doi\":\"10.1080/0144929x.2024.2359043\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Previous research suggests that both stress and depression, as well as parental rejection, are important factors in the development of gaming disorder (GD), but no studies so far have proposed a pa...\",\"PeriodicalId\":55392,\"journal\":{\"name\":\"Behaviour & Information Technology\",\"volume\":\"2016 1\",\"pages\":\"\"},\"PeriodicalIF\":2.9000,\"publicationDate\":\"2024-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Behaviour & Information Technology\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://doi.org/10.1080/0144929x.2024.2359043\",\"RegionNum\":4,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Behaviour & Information Technology","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1080/0144929x.2024.2359043","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

摘要

以往的研究表明,压力和抑郁以及父母的排斥都是导致游戏障碍(GD)的重要因素,但迄今为止还没有研究提出游戏障碍的病因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Perceived parental rejection and gaming disorder among adolescents: the mediating role of subjective stress and depressive symptoms
Previous research suggests that both stress and depression, as well as parental rejection, are important factors in the development of gaming disorder (GD), but no studies so far have proposed a pa...
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Behaviour & Information Technology
Behaviour & Information Technology 工程技术-计算机:控制论
CiteScore
7.70
自引率
8.10%
发文量
159
审稿时长
5 months
期刊介绍: Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT. BIT reports original research studies, practical case studies, and thoughtful articles on: • usability and user experience (UX) • human computer interaction (HCI) • human-centred and user-centred design • the social, business and human aspects of the digital world. The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry. All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.
期刊最新文献
Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface The promise and challenges of generative AI in education Exploring the impact of game framing on the motivational appeal of persuasive strategies and their effectiveness in behaviour change games Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks? Modeling perceived information needs in human-AI teams: improving AI teammate utility and driving team cognition
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1