OR2M:基于虚拟现实(VR)应用的新型无线网络优化资源渲染方法学

IF 2.1 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Wireless Networks Pub Date : 2024-05-29 DOI:10.1007/s11276-024-03781-7
V. Kiruthika, Arun Sekar Rajasekaran, K. B. Gurumoorthy, Anand Nayyar
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摘要

依赖无线网络的虚拟现实(VR)应用需要低延迟的表现形式来实现高效建模。然而,首要的问题是资源的无缝接入,以实现可持续的 VR 环境。此类应用的有效范围在于其建模的简易性和资源利用的快速连续性。研究论文提出了一种优化资源渲染方法(OR2M),该方法根据初始化状态下的延迟和数据速率来考虑 VR 需求。初始化状态要求以高速和低延迟特性生成最大数据量的无线虚拟现实。表示状态要求无线和云资源的自由流可用性,以维持初始化状态的需求。因此,分析使用分类树学习来识别骨干无线网络中的 VR 需求。连续学习根据上一区间未满足的渲染需求进行分类,以优化表示。实验结果表明,在服务提供商不同的情况下,建议的方法减少了 10.61% 的故障和 7.28% 的延迟。
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OR2M: a novel optimized resource rendering methodology for wireless networks based on virtual reality (VR) applications

Virtual Reality (VR) applications depending on wireless networks demand low-latency representations for efficient modeling. However, the primary concern is the seamless accessibility of the resources for a sustainable VR environment. The scope of such applications is valid for its ease of modeling and swift continuity for resource utilization. The research paper proposes an Optimized Resource Rendering Method (OR2M) that accounts for the VR requirements based on latency and data rate at the initialization state. The initialization state demands maximum data at high-speed and low-latency features for generating wireless VR. The representation state demands free flow availability of wireless and cloud resources that sustain the initialization state demands. Therefore, the analysis is performed using classification tree learning to identify the VR demands in the backboned wireless networks. The consecutive learning performs classification from the unsatisfied rendering demand from the previous interval for optimizing the representation. Experimental results state that the proposed method reduces failures by 10.61% and latency by 7.28% under varying service providers.

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来源期刊
Wireless Networks
Wireless Networks 工程技术-电信学
CiteScore
7.70
自引率
3.30%
发文量
314
审稿时长
5.5 months
期刊介绍: The wireless communication revolution is bringing fundamental changes to data networking, telecommunication, and is making integrated networks a reality. By freeing the user from the cord, personal communications networks, wireless LAN''s, mobile radio networks and cellular systems, harbor the promise of fully distributed mobile computing and communications, any time, anywhere. Focusing on the networking and user aspects of the field, Wireless Networks provides a global forum for archival value contributions documenting these fast growing areas of interest. The journal publishes refereed articles dealing with research, experience and management issues of wireless networks. Its aim is to allow the reader to benefit from experience, problems and solutions described.
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