{"title":"将生成式人工智能与基于项目的有形互动课程相结合","authors":"Orit Shaer, Angelora Cooper","doi":"10.1109/mprv.2023.3346548","DOIUrl":null,"url":null,"abstract":"Generative Artificial Intelligence (AI), including large language and image models, have created new opportunities for pervasive computing education. How do we integrate emerging AI models and tools into our courses in a way that fosters critical engagement? How do we teach students to use AI models and tools responsibly, thoughtfully, and ethically, while being aware of their capabilities and limitations? In this article, we share insights from integrating generative AI tools and machine learning (ML) models into a project-based undergraduate tangible and embodied interaction (TEI) course by employing co-creation processes. TEI is an evolving area within human–computer interaction, which focuses on integrating computation into our daily physical environments and objects, thus fostering an embodied, multisensory, and often collaborative interaction experience. We use the term co-creation to describe a process, where humans and AI work together to create new artifacts or solve a problem. We integrated structured co-creation activities into various phases of the project including ideation, conceptual design, and prototyping. We describe practical ways and learning goals for integrating emerging generative AI tools and ML models into the project design process, provide insight on how novice interaction designers iterate and collaborate with generative AI and ML models, and reflect on the merits and limitations of using generative AI tools and ML models for project-based interaction design courses for pervasive computing.","PeriodicalId":55021,"journal":{"name":"IEEE Pervasive Computing","volume":"40 1","pages":""},"PeriodicalIF":1.6000,"publicationDate":"2024-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Integrating Generative Artificial Intelligence to a Project-Based Tangible Interaction Course\",\"authors\":\"Orit Shaer, Angelora Cooper\",\"doi\":\"10.1109/mprv.2023.3346548\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Generative Artificial Intelligence (AI), including large language and image models, have created new opportunities for pervasive computing education. How do we integrate emerging AI models and tools into our courses in a way that fosters critical engagement? How do we teach students to use AI models and tools responsibly, thoughtfully, and ethically, while being aware of their capabilities and limitations? In this article, we share insights from integrating generative AI tools and machine learning (ML) models into a project-based undergraduate tangible and embodied interaction (TEI) course by employing co-creation processes. TEI is an evolving area within human–computer interaction, which focuses on integrating computation into our daily physical environments and objects, thus fostering an embodied, multisensory, and often collaborative interaction experience. We use the term co-creation to describe a process, where humans and AI work together to create new artifacts or solve a problem. We integrated structured co-creation activities into various phases of the project including ideation, conceptual design, and prototyping. We describe practical ways and learning goals for integrating emerging generative AI tools and ML models into the project design process, provide insight on how novice interaction designers iterate and collaborate with generative AI and ML models, and reflect on the merits and limitations of using generative AI tools and ML models for project-based interaction design courses for pervasive computing.\",\"PeriodicalId\":55021,\"journal\":{\"name\":\"IEEE Pervasive Computing\",\"volume\":\"40 1\",\"pages\":\"\"},\"PeriodicalIF\":1.6000,\"publicationDate\":\"2024-06-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Pervasive Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1109/mprv.2023.3346548\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Pervasive Computing","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/mprv.2023.3346548","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
摘要
生成式人工智能(AI),包括大型语言和图像模型,为普适计算教育创造了新的机遇。我们如何将新兴的人工智能模型和工具整合到课程中,以促进批判性参与?我们如何教导学生负责任地、深思熟虑地、合乎道德地使用人工智能模型和工具,同时意识到它们的能力和局限性?在本文中,我们将分享通过采用共同创造过程,将人工智能生成工具和机器学习(ML)模型整合到基于项目的本科生有形与具身互动(TEI)课程中的心得。TEI 是人机交互中一个不断发展的领域,其重点是将计算整合到我们的日常物理环境和物体中,从而促进一种具身、多感官且经常是协作式的交互体验。我们使用 "共同创造 "一词来描述这一过程,即人类与人工智能共同创造新的人工制品或解决问题。我们将结构化的共同创造活动融入项目的各个阶段,包括构思、概念设计和原型设计。我们介绍了将新兴的生成式人工智能工具和 ML 模型整合到项目设计过程中的实用方法和学习目标,深入探讨了新手交互设计师如何与生成式人工智能和 ML 模型进行迭代和协作,并反思了在基于项目的普适计算交互设计课程中使用生成式人工智能工具和 ML 模型的优点和局限性。
Integrating Generative Artificial Intelligence to a Project-Based Tangible Interaction Course
Generative Artificial Intelligence (AI), including large language and image models, have created new opportunities for pervasive computing education. How do we integrate emerging AI models and tools into our courses in a way that fosters critical engagement? How do we teach students to use AI models and tools responsibly, thoughtfully, and ethically, while being aware of their capabilities and limitations? In this article, we share insights from integrating generative AI tools and machine learning (ML) models into a project-based undergraduate tangible and embodied interaction (TEI) course by employing co-creation processes. TEI is an evolving area within human–computer interaction, which focuses on integrating computation into our daily physical environments and objects, thus fostering an embodied, multisensory, and often collaborative interaction experience. We use the term co-creation to describe a process, where humans and AI work together to create new artifacts or solve a problem. We integrated structured co-creation activities into various phases of the project including ideation, conceptual design, and prototyping. We describe practical ways and learning goals for integrating emerging generative AI tools and ML models into the project design process, provide insight on how novice interaction designers iterate and collaborate with generative AI and ML models, and reflect on the merits and limitations of using generative AI tools and ML models for project-based interaction design courses for pervasive computing.
期刊介绍:
IEEE Pervasive Computing explores the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Designed for researchers, practitioners, and educators, this publication acts as a catalyst for realizing the ideas described by Mark Weiser in 1988. The essence of this vision is the creation of environments saturated with sensing, computing, and wireless communication that gracefully support the needs of individuals and society. Many key building blocks for this vision are now viable commercial technologies: wearable and handheld computers, wireless networking, location sensing, Internet of Things platforms, and so on. However, the vision continues to present deep challenges for experts in areas such as hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, and societal issues including privacy and ethics. Through special issues, the magazine explores applications in areas such as assisted living, automotive systems, cognitive assistance, hardware innovations, ICT4D, manufacturing, retail, smart cities, and sustainability. In addition, the magazine accepts peer-reviewed papers of wide interest under a general call, and also features regular columns on hot topics and interviews with luminaries in the field.