在多目标竞技场上共同创建基于价值的流动组合的严肃游戏

IF 3.2 3区 工程技术 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Journal of Transport & Health Pub Date : 2024-06-10 DOI:10.1016/j.jth.2024.101846
Niels van Oort , Tessa Leferink , Sander Lenferink
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引用次数: 0

摘要

导言世界正面临着多重挑战,例如在健康、城市化、气候变化和社会包容等领域。流动性可能是问题的一部分,但也有可能成为解决方案的一部分。严肃游戏可以为复杂环境中的决策提供支持。本文介绍了一款严肃游戏,旨在激发(未来的)交通和城市规划专业人士的个人学习兴趣,并促进就不同(新)交通方案的目标和论点展开讨论。这个纸牌游戏在荷兰、印度和美国开发并进行了五次游戏,共有 100 多人参加。在游戏过程中,参与者组成小组,使用扑克牌合作选择符合 5E 框架(Van Oort 等人,2017 年)中五个社会目标(有效交通、高效城市、经济、环境与ampamp;健康与公平)的交通组合。调查显示,该游戏具有高度的互动性、趣味性和相关性。尽管游戏的 "现实反映 "得分相对较低,但仍然保持了积极的评价。结论总体而言,游戏成功地促进了关于社会目标和交通模式的讨论,并在其学习目标上取得了积极的成果。游戏在政策和决策实践中的效果将在今后的研究中得到检验。以游戏的形式捕捉现实的复杂性,并为专业人士创建一个易于使用且灵活的互动模式,在这两者之间取得平衡是一项持续的挑战。未来的发展目标是通过游戏设计迭代的代码设计过程,让主要参与者和更广泛的规划相关政策参与进来。为了支持这一过程,可以加强观察和记录,以改进反馈处理。
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Serious gaming to co-create a value-based mobility mix in a multi-objective arena

Introduction

The world is facing multiple challenges, e.g. in the realm of health, urbanization, climate change and social inclusion. Mobility can be part of the problem yet has the potential to be part of the solution. Serious games can support decision-making in a complex environment. This paper describes a serious game that aims to stimulate individual learning of (future) professionals in transport and urban planning, and facilitate discussions on goals and arguments concerning different (new) mobility options.

Methods

This paper presents the first version of the serious game: ‘the Optimal Mobility Mix’. This card game was developed and played in five sessions in the Netherlands, India and the USA with over 100 participants. Feedback was collected informally in a debrief, through a survey (N = 25) and through observation.

Results

During the game, participants formed small groups and collaborated to select a mobility mix using playing cards that aligned with the five societal goals (effective mobility, efficient city, economy, environment & health and equity), of the 5E framework (Van Oort et al., 2017). The survey indicated that the game was highly interactive, fun and relevant. Although the game's ‘reflection of reality’ scored relatively low, it still remained positive.

Conclusions

Overall, the game successfully facilitated discussion on societal goals and transportation modes and appears positive on its learning objectives. The effect of the game in policy and decision making practice will be tested in future research. Striking a balance between capturing the complexity of reality and creating an accessible and flexible model for professionals to interact with – in the form of a game, is an ongoing challenge. Future developments aim to involve key players and broader planning-related policies through a codesign process with game design iterations. To support this process, observations and recordings can be intensified to improve feedback processing.

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来源期刊
CiteScore
6.10
自引率
11.10%
发文量
196
审稿时长
69 days
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