通过多目标进化算法实现自动引导标识安置

IF 4.5 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Computational Social Systems Pub Date : 2024-02-21 DOI:10.1109/TCSS.2024.3359905
Yixin Chen;Jinghui Zhong;Wei-Li Liu;Linbo Luo;Wentong Cai
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引用次数: 0

摘要

引导标识的放置是公共场所人群控制的一项基本操作。目前的方法主要依靠人工设计或数学模型,在大型公共场所的人群控制中不够灵活有效。针对这一问题,本文提出了一种多目标进化框架,可以自动搜索高质量的引导标识牌放置策略。在该方法中,提出了一种基于代理的人群仿真模型,用于模拟公共场所行人的寻路行为。此外,还提出了一种新的安全指标,用于定量评估引导标识放置策略的质量。在此基础上,利用基于指标的多目标进化算法(IBEA)来寻找在人群安全和行人出行时间之间进行权衡的最佳引导标识放置策略。仿真结果表明,与现有的几种方法相比,所提出的框架可以生成非常有前途的引导标识牌放置策略。
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Automatic Guidance Signage Placement Through Multiobjective Evolutionary Algorithm
Guidance signage placement is a fundamental operation for crowd control in public places. The current methods mainly rely on manual design or mathematical models, which are not flexible and effective enough for crowd control in large public places. To address this issue, this article proposes a multiobjective evolutionary framework that can search for high-quality guidance signage placement strategies automatically. In the proposed method, an agent-based crowd simulation model is proposed to simulate the wayfinding behaviors of pedestrians in public places. Furthermore, a new safety metric is proposed to quantitatively evaluate the quality of guidance signage placement strategies. On this basis, an indicator-based multiobjective evolutionary algorithm (IBEA) is utilized to search for optimal guidance signage placement strategies that have tradeoffs between crowd safety and pedestrians’ travel time. Simulation experiments on both synthetic and real-world scenes were conducted to evaluate the proposed method, and the simulation results show that the proposed framework can generate very promising guidance signage placement strategies in comparison with several existing methods.
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来源期刊
IEEE Transactions on Computational Social Systems
IEEE Transactions on Computational Social Systems Social Sciences-Social Sciences (miscellaneous)
CiteScore
10.00
自引率
20.00%
发文量
316
期刊介绍: IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.
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