全面分析元宇宙游戏中的临场感、无缝性和玩家反应

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-06-13 DOI:10.1016/j.chb.2024.108345
Hyeon Jo , Jae Kwang Lee
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引用次数: 0

摘要

本研究深入复杂的游戏元世界,探索影响用户体验和参与度的心理因素。随着人们对虚拟游戏世界的兴趣与日俱增,本研究探讨了临场感、无缝性和心理反应在影响用户满意度和持续意向方面的作用。研究利用偏最小二乘法结构方程模型(PLS-SEM),分析了 273 名游戏虚拟世界用户的反应。研究结果表明,存在感能显著提升代入感、逃避感和自我表达感。虽然无缝性会增强代入感,但对逃避现实和自我表达并无明显影响。替代性满足感会带来享乐性收益,但不会带来沉浸感。逃避现实和自我表现都会对享乐效益和沉浸感产生积极影响。享乐性收益对沉浸感a、满意度和持续意向有积极影响。沉浸感直接影响满意度,并通过满意度间接影响持续意向。这些发现挑战了游戏心理学的既有观点,为元宇宙开发者提供了可操作的见解,强调了平衡游戏设计对于优化用户参与度和满意度的重要性。这项研究为进一步的研究奠定了基础,尤其是在定性分析和特定游戏类型方面。
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A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming

This study delves into the complex world of gaming metaverses to explore the psychological factors shaping user experience and engagement. Amidst increasing interest in virtual gaming worlds, it examines the roles of presence, seamlessness, and psychological responses in influencing user satisfaction and continuance intention. Utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM), the research analyzes responses from 273 gaming metaverse users. The results highlight that presence significantly boosts vicarious satisfaction, escapism, and self-expression. While seamlessness enhances vicarious satisfaction, it doesn't markedly affect escapism or self-expression. Vicarious satisfaction contributes to hedonic benefits, albeit not to immersion. Both escapism and self-expression positively influence hedonic benefits and immersion. Hedonic benefits positively impact immersiona, satisfaction, and continuance intention. Immersion directly affects satisfaction and indirectly influences continuance intention through satisfaction. These findings challenge established ideas in gaming psychology and provide actionable insights for metaverse developers, emphasizing the importance of balanced game design for optimal user engagement and satisfaction. The research lays the groundwork for further studies, particularly in qualitative analysis and specific gaming genres.

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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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