Ying Zhao;Yingjie Wang;Peiyong Duan;Haijing Zhang;Zhaowei Liu;Xiangrong Tong;Zhipeng Cai
{"title":"边缘云环境下基于四方进化博弈的移动众包质量控制方法","authors":"Ying Zhao;Yingjie Wang;Peiyong Duan;Haijing Zhang;Zhaowei Liu;Xiangrong Tong;Zhipeng Cai","doi":"10.1109/TCSS.2023.3338370","DOIUrl":null,"url":null,"abstract":"Mobile crowdsourcing (MCS) is a new paradigm that uses various mobile devices to collect sensed data. Mobile edge computing (MEC) can effectively utilize the device resources of mobile edge, greatly relieve the pressure of network bandwidth and improve the response speed. In this article, we construct a four-party evolutionary game model consisting of the platform, crowd workers, task requesters, and edge servers. The computing tasks are conducted on edge servers, which greatly reduce remote data transmission and network operating costs and improve service quality. Taking into account the collusion between the platform and workers, and that between the platform and requesters, we analyze the stability of the strategic equilibrium in MCS using replicator dynamics methods. The optimal payoff strategies of the participants in different initial states are obtained. To prevent cheating and false-reporting problems, reward and punishment strategies are provided. Finally, the stability of the equilibrium of the four-party evolutionary game system is verified by simulation experiments, and an incentive strategy is designed to motivate all parties to choose the trust strategies.","PeriodicalId":13044,"journal":{"name":"IEEE Transactions on Computational Social Systems","volume":null,"pages":null},"PeriodicalIF":4.5000,"publicationDate":"2024-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mobile Crowdsourcing Quality Control Method Based on Four-Party Evolutionary Game in Edge Cloud Environment\",\"authors\":\"Ying Zhao;Yingjie Wang;Peiyong Duan;Haijing Zhang;Zhaowei Liu;Xiangrong Tong;Zhipeng Cai\",\"doi\":\"10.1109/TCSS.2023.3338370\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobile crowdsourcing (MCS) is a new paradigm that uses various mobile devices to collect sensed data. Mobile edge computing (MEC) can effectively utilize the device resources of mobile edge, greatly relieve the pressure of network bandwidth and improve the response speed. In this article, we construct a four-party evolutionary game model consisting of the platform, crowd workers, task requesters, and edge servers. The computing tasks are conducted on edge servers, which greatly reduce remote data transmission and network operating costs and improve service quality. Taking into account the collusion between the platform and workers, and that between the platform and requesters, we analyze the stability of the strategic equilibrium in MCS using replicator dynamics methods. The optimal payoff strategies of the participants in different initial states are obtained. To prevent cheating and false-reporting problems, reward and punishment strategies are provided. Finally, the stability of the equilibrium of the four-party evolutionary game system is verified by simulation experiments, and an incentive strategy is designed to motivate all parties to choose the trust strategies.\",\"PeriodicalId\":13044,\"journal\":{\"name\":\"IEEE Transactions on Computational Social Systems\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":4.5000,\"publicationDate\":\"2024-02-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Computational Social Systems\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10423064/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Social Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10423064/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Mobile Crowdsourcing Quality Control Method Based on Four-Party Evolutionary Game in Edge Cloud Environment
Mobile crowdsourcing (MCS) is a new paradigm that uses various mobile devices to collect sensed data. Mobile edge computing (MEC) can effectively utilize the device resources of mobile edge, greatly relieve the pressure of network bandwidth and improve the response speed. In this article, we construct a four-party evolutionary game model consisting of the platform, crowd workers, task requesters, and edge servers. The computing tasks are conducted on edge servers, which greatly reduce remote data transmission and network operating costs and improve service quality. Taking into account the collusion between the platform and workers, and that between the platform and requesters, we analyze the stability of the strategic equilibrium in MCS using replicator dynamics methods. The optimal payoff strategies of the participants in different initial states are obtained. To prevent cheating and false-reporting problems, reward and punishment strategies are provided. Finally, the stability of the equilibrium of the four-party evolutionary game system is verified by simulation experiments, and an incentive strategy is designed to motivate all parties to choose the trust strategies.
期刊介绍:
IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.