在传统教学方法中加入沉浸式虚拟现实实验室模拟,提高生物技术学习成果

Peter Beatrice, Annalisa Grimaldi, Stefano Bonometti, Enrico Caruso, Marcella Bracale, Antonio Montagnoli
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摘要

身临其境的虚拟现实(VR)模拟正越来越多地应用于各种教育和培训场合,作为传统学习方法的补充。虚拟实验室的多功能性使学生可以利用其诸多优势,如体验危险的反应、耗时的规程或昂贵的设备,而无需进入真实的科学实验室。然而,目前很少有研究支持这种新学习工具的功效和效率。在这种情况下,本研究的主要目的是评估通过使用沉浸式 VR 技术进行生物技术培训与仅使用传统方法进行学习相比,对学生学习动机和学习成果的影响。为此,我们测试了两种不同的策略,分别用 VR 模拟代替或补充教师的实验实践入门课程。在建议的活动之前和之后,我们都进行了统一的问卷调查,以评估参与者的理论知识、自我效能感、对生物技术的兴趣和参与度。我们发现,当生物技术动手实验室的入门课程被等效的沉浸式 VR 模拟所取代时,学生的学习效果低于传统方法。相反,如果将 VR 模拟作为现有学习方法的附加工具进行整合,则可以观察到更高的学习效果,表明学生对学习内容有了更深入的理解。此外,我们的研究表明,与传统方法相比,使用沉浸式 VR 模拟学习更能激发学生的学习动机,因此,在生物技术现有教育方法之外使用这种新技术可被视为一种双赢策略,既能提高学生的注意力,又能提高学习效果。
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Adding immersive virtual reality laboratory simulations to traditional teaching methods enhances biotechnology learning outcomes
Immersive virtual reality (VR) simulations are increasingly being used in diverse educational and training contexts to supplement traditional learning methods. The high versatility of virtual laboratories allows students to take advantage of many benefits, like experiencing dangerous reactions, time-consuming protocols, or expensive equipment without the necessity of a real science laboratory. However, little research is currently available to support the efficacy and efficiency of this new learning tool. In this context, the main objective of this study was to assess the influence of biotechnology training by using immersive VR technologies on the student’s motivational and learning outcomes as compared with learning with conventional methods only. To this aim we tested two diverse strategies, respectively VR simulations were used in place of or in addition to the teacher’s introductory lesson of a hands-on laboratory experience. Aligned questionaries were administered before and after the proposed activities to assess theoretical knowledge, self-efficacy, interest in biotechnology, and engagement of the participants. We found that when the introductory lesson to a biotechnology hands-on laboratory is replaced with an equivalent immersive VR simulation, the student’s learning outcomes are lower with respect to the traditional approach. On the contrary, when VR simulations are integrated as an additional tool to the existing learning methods, higher learning outcomes were observed demonstrating a deeper understanding of the learning contents. Furthermore, our study showed that learning with immersive VR simulations motivates students more than the traditional methods, thus, using this new technology in addition to the existing educational methods in biotechnology could be considered as a win-win strategy to raise the attention of the students while increasing the learning outcomes.
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