Meida Chen, Devashish Lal, Zifan Yu, Jiuyi Xu, Andrew Feng, Suya You, Abdul Nurunnabi, Yangming Shi
{"title":"利用三维高斯拼接技术进行大规模三维地形重建以实现可视化和仿真","authors":"Meida Chen, Devashish Lal, Zifan Yu, Jiuyi Xu, Andrew Feng, Suya You, Abdul Nurunnabi, Yangming Shi","doi":"10.5194/isprs-archives-xlviii-2-2024-49-2024","DOIUrl":null,"url":null,"abstract":"Abstract. The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models. Concurrently, the advent of 3D Gaussian Splatting has introduced a paradigm shift in 3D data representation, offering visually realistic renditions distinct from traditional polygon-based models. Our research builds upon this foundation, aiming to integrate Gaussian Splatting into interactive simulations for immersive virtual environments. We address challenges such as collision detection by adopting a hybrid approach, combining Gaussian Splatting with photogrammetry-derived meshes. Through comprehensive experimentation covering varying terrain sizes and Gaussian densities, we evaluate scalability, performance, and limitations. Our findings contribute to advancing the use of advanced computer graphics techniques for enhanced 3D terrain visualization and simulation.\n","PeriodicalId":505918,"journal":{"name":"The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences","volume":"30 17","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation\",\"authors\":\"Meida Chen, Devashish Lal, Zifan Yu, Jiuyi Xu, Andrew Feng, Suya You, Abdul Nurunnabi, Yangming Shi\",\"doi\":\"10.5194/isprs-archives-xlviii-2-2024-49-2024\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract. The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models. Concurrently, the advent of 3D Gaussian Splatting has introduced a paradigm shift in 3D data representation, offering visually realistic renditions distinct from traditional polygon-based models. Our research builds upon this foundation, aiming to integrate Gaussian Splatting into interactive simulations for immersive virtual environments. We address challenges such as collision detection by adopting a hybrid approach, combining Gaussian Splatting with photogrammetry-derived meshes. Through comprehensive experimentation covering varying terrain sizes and Gaussian densities, we evaluate scalability, performance, and limitations. Our findings contribute to advancing the use of advanced computer graphics techniques for enhanced 3D terrain visualization and simulation.\\n\",\"PeriodicalId\":505918,\"journal\":{\"name\":\"The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences\",\"volume\":\"30 17\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-06-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5194/isprs-archives-xlviii-2-2024-49-2024\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5194/isprs-archives-xlviii-2-2024-49-2024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation
Abstract. The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models. Concurrently, the advent of 3D Gaussian Splatting has introduced a paradigm shift in 3D data representation, offering visually realistic renditions distinct from traditional polygon-based models. Our research builds upon this foundation, aiming to integrate Gaussian Splatting into interactive simulations for immersive virtual environments. We address challenges such as collision detection by adopting a hybrid approach, combining Gaussian Splatting with photogrammetry-derived meshes. Through comprehensive experimentation covering varying terrain sizes and Gaussian densities, we evaluate scalability, performance, and limitations. Our findings contribute to advancing the use of advanced computer graphics techniques for enhanced 3D terrain visualization and simulation.