探索电子游戏的动态难度调整方法

Nicholas P. Fisher, Arun K. Kulshreshth
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摘要

保持玩家的参与度是视频游戏成功的关键,然而如何实现适应玩家不同技能的最佳难度仍然是一项重大挑战。游戏的初始难度设置往往无法适应玩家不断发展的能力,因此需要自适应难度机制来保持游戏体验的吸引力。本研究引入了一款定制的第一人称射击(FPS)游戏,利用性能指标和生理传感器收集的情绪反应,探索动态难度调整(DDA)技术。通过一项由休闲游戏玩家和资深游戏玩家参与的主体内实验,我们仔细研究了各种 DDA 方法对玩家表现和自我报告的游戏感知的影响。与预期相反,我们的研究并没有发现一种最有效的 DDA 策略。相反,研究结果表明,在提高玩家参与度或增强游戏体验方面,没有一种方法--无论是基于表现的、基于情感的,还是混合方法--明显优于静态难度设置。值得注意的是,这些数据与 "流动理论"(Flow Theory)相吻合,表明情感DDA技术有可能通过将挑战与玩家的技能水平相匹配来提高玩家的参与度。然而,DDA 对性能指标和情感反应的总体影响不大,这凸显了设计适应性难度的复杂挑战,这种难度既要与游戏的机械方面产生共鸣,又要与游戏的情感方面产生共鸣。我们的研究为自适应游戏设计的广泛对话做出了贡献,强调了进一步研究完善 DDA 方法的必要性。通过推进我们的理解和方法,特别是在情感识别方面,我们的目标是开发更复杂的 DDA 策略。这些策略旨在根据玩家的个人状态动态调整游戏挑战,使更多玩家能够更容易地参与游戏,并享受游戏带来的乐趣。
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Exploring Dynamic Difficulty Adjustment Methods for Video Games
Maintaining player engagement is pivotal for video game success, yet achieving the optimal difficulty level that adapts to diverse player skills remains a significant challenge. Initial difficulty settings in games often fail to accommodate the evolving abilities of players, necessitating adaptive difficulty mechanisms to keep the gaming experience engaging. This study introduces a custom first-person-shooter (FPS) game to explore Dynamic Difficulty Adjustment (DDA) techniques, leveraging both performance metrics and emotional responses gathered from physiological sensors. Through a within-subjects experiment involving casual and experienced gamers, we scrutinized the effects of various DDA methods on player performance and self-reported game perceptions. Contrary to expectations, our research did not identify a singular, most effective DDA strategy. Instead, findings suggest a complex landscape where no one approach—be it performance-based, emotion-based, or a hybrid—demonstrably surpasses static difficulty settings in enhancing player engagement or game experience. Noteworthy is the data’s alignment with Flow Theory, suggesting potential for the Emotion DDA technique to foster engagement by matching challenges to player skill levels. However, the overall modest impact of DDA on performance metrics and emotional responses highlights the intricate challenge of designing adaptive difficulty that resonates with both the mechanical and emotional facets of gameplay. Our investigation contributes to the broader dialogue on adaptive game design, emphasizing the need for further research to refine DDA approaches. By advancing our understanding and methodologies, especially in emotion recognition, we aim to develop more sophisticated DDA strategies. These strategies aspire to dynamically align game challenges with individual player states, making games more accessible, engaging, and enjoyable for a wider audience.
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