设计个性化的焦虑症心理健康干预措施:CBT 治疗师的观点

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2024-06-14 DOI:10.1016/j.ijhcs.2024.103319
Andreas Balaskas , Stephen M. Schueller , Kevin Doherty , Anna L. Cox , Gavin Doherty
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引用次数: 0

摘要

焦虑症是最常见的心理健康问题,而认知行为疗法是应用最广泛的循证治疗方法之一。虽然目前有几款治疗焦虑症的手机应用整合了认知行为疗法(CBT)技术,但在使用率和参与度方面仍存在重大挑战。个性化是提高客户参与度的一种策略,而整合治疗师的意见则是这种个性化的一种机制。本研究旨在了解治疗师的做法,并确定在面对面的 CBT 治疗过程中提供干预内容的新可能性。研究包括半结构式访谈、一系列构思活动和数据专题分析。结果表明,客户在形成治疗课程内容方面发挥着核心作用,他们在家庭作业实践中面临挑战,治疗师的实践也多种多样。对构思活动的分析阐述了治疗师在个性化焦虑症应用程序中的潜在作用。最后,我们为个性化心理健康移动应用程序的设计者提供了一些启示。
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Designing personalized mental health interventions for anxiety: CBT therapists’ perspective

Anxiety disorders are the most common mental health problem, and cognitive-behavioral therapy is one of the most widely used, evidence-based treatments. While several mobile apps for anxiety that integrate cognitive-behavioral therapy (CBT) techniques exist, major challenges remain concerning uptake and engagement. Personalization is one strategy that can be used to improve client engagement, and integrating therapist input is one mechanism for such personalization. This study aims to understand therapist practices and identify new possibilities for delivering intervention content between face-to-face CBT therapy sessions. It comprised semi-structured interviews, followed by a series of ideation activities, and thematic analysis of the data. The results showed the central role of clients in shaping the content of therapy sessions, their challenges with homework practice, and therapists’ diverse practices. Analysis of the ideation activities elaborated the potential role of therapists in the personalization of apps for anxiety. We conclude with takeaways for designers of personalized mental health mobile applications.

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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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