{"title":"急诊医学成本意识教育游戏化","authors":"Joseph Ray MD","doi":"10.1002/aet2.11008","DOIUrl":null,"url":null,"abstract":"<div>\n \n \n <section>\n \n <h3> Background</h3>\n \n <p>Despite rising costs of health care, physician awareness of costs remains poor. Educational initiatives to remedy this have shown promise, with gamification specifically having success, but actual improvements in physician estimation capabilities have yet to be evaluated.</p>\n </section>\n \n <section>\n \n <h3> Objectives</h3>\n \n <p>The objective of the study was to assess a gamified educational session for emergency medicine residents that improved their ability to estimate the costs of tests or services commonly performed in their department.</p>\n </section>\n \n <section>\n \n <h3> Methods</h3>\n \n <p>Participants completed an anonymous presession survey consisting of demographic data, self-analysis on cost awareness, and a 10-item cost estimation list. This was followed by a 1-h interactive gamified education session utilizing rules from the television show <i>The Price is Right</i>. During this session, only three of the survey items had their cost directly discussed such that the remaining seven were able to be assessed solely on estimation improvement instead of short-term knowledge retention. Participants then completed the same survey to assess for improvement in cost awareness.</p>\n </section>\n \n <section>\n \n <h3> Results</h3>\n \n <p>Sixteen residents at the PGY-2 or PGY-3 level completed the surveys and education session. All self-analysis questions showed significant improvement in the postsession survey. Eight out of the 10 items had significant differences in cost estimation.</p>\n </section>\n \n <section>\n \n <h3> Conclusions</h3>\n \n <p>A gamified teaching session using <i>The Price is Right</i> rules can improve a resident's estimation capabilities, even on items not directly taught during the session.</p>\n </section>\n </div>","PeriodicalId":37032,"journal":{"name":"AEM Education and Training","volume":null,"pages":null},"PeriodicalIF":1.7000,"publicationDate":"2024-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification of emergency medicine cost awareness education\",\"authors\":\"Joseph Ray MD\",\"doi\":\"10.1002/aet2.11008\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n \\n <section>\\n \\n <h3> Background</h3>\\n \\n <p>Despite rising costs of health care, physician awareness of costs remains poor. Educational initiatives to remedy this have shown promise, with gamification specifically having success, but actual improvements in physician estimation capabilities have yet to be evaluated.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Objectives</h3>\\n \\n <p>The objective of the study was to assess a gamified educational session for emergency medicine residents that improved their ability to estimate the costs of tests or services commonly performed in their department.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Methods</h3>\\n \\n <p>Participants completed an anonymous presession survey consisting of demographic data, self-analysis on cost awareness, and a 10-item cost estimation list. This was followed by a 1-h interactive gamified education session utilizing rules from the television show <i>The Price is Right</i>. 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引用次数: 0
摘要
背景 尽管医疗成本不断上涨,但医生对成本的认识仍然不足。为弥补这一不足而开展的教育活动已取得了一定成效,其中游戏化教育尤其成功,但医生估算能力的实际提高情况仍有待评估。 研究目的 该研究旨在评估针对急诊科住院医生的游戏化教育课程,以提高他们估算科室常见检查或服务成本的能力。 方法 参与者在课前完成一份匿名调查,调查内容包括人口统计学数据、成本意识自我分析以及一份包含 10 个项目的成本估算清单。随后,利用电视节目 "价格是对的"(The Price is Right)中的规则进行了 1 小时的游戏化互动教育。在这一环节中,只有三个调查项目直接讨论了其成本,因此其余七个调查项目的评估只针对估算的改进,而不是短期知识的保留。然后,参与者完成同样的调查,以评估成本意识的提高情况。 结果 16 名 PGY-2 或 PGY-3 级别的住院医师完成了调查和教育课程。在课后调查中,所有自我分析问题都有明显改善。在 10 个项目中,有 8 个项目在成本估算方面有显著差异。 结论 采用 "The Price is Right "规则的游戏化教学课程可以提高住院医师的估算能力,即使是课程中没有直接教授的项目。
Gamification of emergency medicine cost awareness education
Background
Despite rising costs of health care, physician awareness of costs remains poor. Educational initiatives to remedy this have shown promise, with gamification specifically having success, but actual improvements in physician estimation capabilities have yet to be evaluated.
Objectives
The objective of the study was to assess a gamified educational session for emergency medicine residents that improved their ability to estimate the costs of tests or services commonly performed in their department.
Methods
Participants completed an anonymous presession survey consisting of demographic data, self-analysis on cost awareness, and a 10-item cost estimation list. This was followed by a 1-h interactive gamified education session utilizing rules from the television show The Price is Right. During this session, only three of the survey items had their cost directly discussed such that the remaining seven were able to be assessed solely on estimation improvement instead of short-term knowledge retention. Participants then completed the same survey to assess for improvement in cost awareness.
Results
Sixteen residents at the PGY-2 or PGY-3 level completed the surveys and education session. All self-analysis questions showed significant improvement in the postsession survey. Eight out of the 10 items had significant differences in cost estimation.
Conclusions
A gamified teaching session using The Price is Right rules can improve a resident's estimation capabilities, even on items not directly taught during the session.